how to setup camera in 3dsmax for isometric object rendering

pip bwoy

First time out of the vault
Title says it all really!
I've tried taking a fallout picture and matching it in my viewport with a grid as follows:
-create a plane with 20x20 division
-set background viewport to fallout picture
-create a camera and set it to ortographic
-move camera around to match grid to fallout picture

I get close with this, but not quite.
Does anyone have an example scene or tutorial of how to set up the camera so I can render some isometric objects?

Cheers,

Pip
 
Maybe you can use this.

untitled1nr6.png


It is in the same perspective that fallout.
 
Re: how to setup camera in 3dsmax for isometric object rende

pip bwoy said:
I've tried taking a fallout picture and matching it in my viewport with a grid as follows:
-create a plane with 20x20 division
-set background viewport to fallout picture
-create a camera and set it to ortographic
-move camera around to match grid to fallout picture
No, you only need to set up the camera, manually adjust the zoom and set background to white color - nothing more.

pip bwoy said:
I get close with this, but not quite.
Does anyone have an example scene or tutorial of how to set up the camera so I can render some isometric objects?
As far as I remember on Jochua's site (the guy who made Frame Animator) you will find a tutorial how place camera in the scene. Also Wild Qwerty wrote some (or translate that one?) tutorial. But I don't remember where is it.

Besides I've got the scenes ;)
 
would you mind sharing those scenes?
takes some of the guesswork away :lol:
I've googled jochua's site but so far haven't found it....

cheers,

pip
 
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