Threepwood
Look, Ma! Two Heads!

Hey, just thought i'd share some thoughts on something iv'e concluded recently.
I used to travel the wastes with a power armor clad companion, Rex, and an NCR trooper and ranger (NCR radio) and combined with my Remnant armor clad self, any potential threat in the wasteland couldn't even get close to me. Even if they did, it would only take 2 shots from the Gobi Campaign rifle to kill say, a deathclaw alpha male.
As a level 30, with, more or less everything done in the wasteland, I was wandering around Freeside, when a gang of thugs were instantly killed before I even knew of thier presence, it was then I disposed of my companions.
I'd completed all my companions's story lines, and they were fun to have along when they were fresh, and thier dialouges updated, and they were lower level and ill equipped, however they eventually become mute powerhouses that just sour the experience. I'd recomend to everyone, to ditch all your followers, once the quests are completed.
I wandered into Freeside, and i'd also abandoned my Power armor attire, in favour of the gambling outfit, and swapped my C2547 Avenger, for the Mysterious Magnum.
As I walked out of the strip, and past the security, three thugs attacked me, I killed one with my limited ammunition I brought along, and ran back to the securitrons, who, in co operation with a fellow kings gang member, mopped up the rest. I took thier supplies, and I needed medical treatment. I decided to also forfit my essential supplies aswell as companions and munitions, so I headed to the New Vegas Medical clinic, a journey made extremley interesting as I fought alongside caravn mercenaries and NCR troopers, against roaming fiends, in actual, challenging battles.
In conclusion, companions really sour the experience of this game.
I used to travel the wastes with a power armor clad companion, Rex, and an NCR trooper and ranger (NCR radio) and combined with my Remnant armor clad self, any potential threat in the wasteland couldn't even get close to me. Even if they did, it would only take 2 shots from the Gobi Campaign rifle to kill say, a deathclaw alpha male.
As a level 30, with, more or less everything done in the wasteland, I was wandering around Freeside, when a gang of thugs were instantly killed before I even knew of thier presence, it was then I disposed of my companions.
I'd completed all my companions's story lines, and they were fun to have along when they were fresh, and thier dialouges updated, and they were lower level and ill equipped, however they eventually become mute powerhouses that just sour the experience. I'd recomend to everyone, to ditch all your followers, once the quests are completed.
I wandered into Freeside, and i'd also abandoned my Power armor attire, in favour of the gambling outfit, and swapped my C2547 Avenger, for the Mysterious Magnum.
As I walked out of the strip, and past the security, three thugs attacked me, I killed one with my limited ammunition I brought along, and ran back to the securitrons, who, in co operation with a fellow kings gang member, mopped up the rest. I took thier supplies, and I needed medical treatment. I decided to also forfit my essential supplies aswell as companions and munitions, so I headed to the New Vegas Medical clinic, a journey made extremley interesting as I fought alongside caravn mercenaries and NCR troopers, against roaming fiends, in actual, challenging battles.
In conclusion, companions really sour the experience of this game.