Walpknut
This ghoul has seen it all

Many of us have waited months for a game, followed news, read on it, got hyped up and the like. Maybe it was a Sequel to a series dear to our hearts, maybe it was a genre we like that isn't as exposed to the public. Maybe is adapting material we love...
And then it comes out, a lot of things can happen, either we love it, or more often than not we end up disappointed, or maybe we liked it, but we also tought it could have been more, so much more. We discuss this ideas when hanging out with friends. or think them up in the toilet and probably never do anything with them.
So this is like the Future Fallout discussion threads and the like, but with other games. No Fallout ideas here please, there are like 5 sub Forums on that here. You can be as verbose or as brief as you want.
Me First: Mass Effect 3
While I seriously think Mass Effect as a series is pretty overrated I still find the games entertaining, and they often have very interesting Sci Fi Ideas in the sea of Space Opera tropes.
The reapers were very ominous in the first 2 ME games. Almost Great old One like in their perception of our existence.
Different Groups and organizations were introduced in ME2 that exposed the rotten underbelly of the galactic community and showed that burocrasy can get in the way of progress and the interests of the population. Enters Cerberus, a rather large paramilitary organization that works for the interest of Humanity often times clashing with the interests of the other species but that ultimately have good intentions.
Then Mass Effect 3 happened.
Many people despise the Catalyst explanation of what motivates the Reapers, I don't but I agree that it's very clumsily injected in the las minutes of the game with no foreshadowing or anything. Cerberus just turn completely evil and the Reapers seem to be more, let's say, wary of the people they are conquering, instead of Following on the "No War, just Harvest" thing.
So, How would Mass Effect 3 be If I had done it?
First off, remove all the Reaper ground troops, the Reapers shouldn't need them, they are hundred of kilometers tall, They have disintegration rays and the accumulated knowledge of all the cycles before them. Make the war against them more hopeless, the only type of Husk would be sleeper agents and troops fro the invaded planet. Make them look massive, make them look unstoppable, make them uncomprehensible.
Cerberus as the main baddie, I would completely cut that off. That just makes everything in ME2 seem like a huge non sequitur.
The plot. It would go like this:
It would start out just like the normal game, Shepard arrested for either blowing up the Batarian Relay preventing the Reapers from coming earlier, but dooming the colony or for working with a criminal organization.
Then The reapers invade earth in full force and Shepard is forced to leave the planet to look for allies.
Then it's when it get interesting.
Shepard prepares to plead for the Council's help, but it turns to deaf ears, The alliance has no choices, until the yare contacted by Cerberus. TIM calmly explains them that Cerberus has been working without rest on countermeasures to stop the Reapers, and save earth. having learned from the whole Collector Operation Cerberus realizes that wether they like it or not they are gonna need the help from alien species. So a very turbulent truce is formed between the Alliance, The galactic Council and Cerberus.
Here is were the whole of the choices, consequences and interactions would change.
TIM, Anderson and Hackett, all in different zones of the conflict would have different ideas for who you should ally with, since the Reaper invasion Started the Galactic Community would be in complete Chaos, the Turians, Asari and Salarians all busy with the defenses of their own planets, the Batarians demoralized and reduced to basically space Pirates, all of the Merc gangs in Omega in the middle of their own wars while seeking to profit from the resulting Chaos. Helping certain species and groups would affect others in different ways, and there would be more variety on the Party Members through the game. Instead of making Jacob and Miranda jus suddenly abandon the group they were so loyal before, they would be affected by Who you decide to side with more often. maybe a return of the Loyalty missions in some way.
But of course this doesn't mean that Cerberus would just be good guys, the truce between the 3 groups would reveal different flaws and dark secrets and sides of everyone involved ,war is hell, but Harvest is worse. Cerberus would have developed resources on top of very questionable things, like the Thorian, a form of Huskification, and just downright nasty things like sabotage and extortion to get the support of certain groups, while working with Anderson would reveal incompetence in certain zones of negotiation, very militaristic and narrow minded approach to solutions and working with the council would sometimes result in burcocrasy getting i the way of actual support with certain groups.
Of course the important thing, drop hints o the origin of the Reapers through the game, but keeping it all pretty vague at the same time, not have the Catalyst just explain it flat, but make his allusions to the goal of the Reapers a lot more ambiguous.
Making the support of the other groups not just turn into numerical points but actually have an impact. Maybe obtaining the support of a certain group before going into another mission would have different effects on the success or failure of it.
The last mission would need a complete retool, instead of being a corridor shooting section were only Shepard and his companions fighting, I would make something more akin to the second to last mission in the Citadel DLC, have all the other party members, groups and the like showing up and shaping the path you take, causing different events to trigger and actually being part of the mission. Ranging from radio communications and supply drops, to having outright armed back up, etc. They could also cause chaos and negative effects, maybe two groups couldn't get over their grudges and start sabotaging the operation by acting reckless.
SO that's my take on it. I want to hear yours.
And then it comes out, a lot of things can happen, either we love it, or more often than not we end up disappointed, or maybe we liked it, but we also tought it could have been more, so much more. We discuss this ideas when hanging out with friends. or think them up in the toilet and probably never do anything with them.
So this is like the Future Fallout discussion threads and the like, but with other games. No Fallout ideas here please, there are like 5 sub Forums on that here. You can be as verbose or as brief as you want.
Me First: Mass Effect 3
While I seriously think Mass Effect as a series is pretty overrated I still find the games entertaining, and they often have very interesting Sci Fi Ideas in the sea of Space Opera tropes.
The reapers were very ominous in the first 2 ME games. Almost Great old One like in their perception of our existence.
Different Groups and organizations were introduced in ME2 that exposed the rotten underbelly of the galactic community and showed that burocrasy can get in the way of progress and the interests of the population. Enters Cerberus, a rather large paramilitary organization that works for the interest of Humanity often times clashing with the interests of the other species but that ultimately have good intentions.
Then Mass Effect 3 happened.
Many people despise the Catalyst explanation of what motivates the Reapers, I don't but I agree that it's very clumsily injected in the las minutes of the game with no foreshadowing or anything. Cerberus just turn completely evil and the Reapers seem to be more, let's say, wary of the people they are conquering, instead of Following on the "No War, just Harvest" thing.
So, How would Mass Effect 3 be If I had done it?
First off, remove all the Reaper ground troops, the Reapers shouldn't need them, they are hundred of kilometers tall, They have disintegration rays and the accumulated knowledge of all the cycles before them. Make the war against them more hopeless, the only type of Husk would be sleeper agents and troops fro the invaded planet. Make them look massive, make them look unstoppable, make them uncomprehensible.
Cerberus as the main baddie, I would completely cut that off. That just makes everything in ME2 seem like a huge non sequitur.
The plot. It would go like this:
It would start out just like the normal game, Shepard arrested for either blowing up the Batarian Relay preventing the Reapers from coming earlier, but dooming the colony or for working with a criminal organization.
Then The reapers invade earth in full force and Shepard is forced to leave the planet to look for allies.
Then it's when it get interesting.
Shepard prepares to plead for the Council's help, but it turns to deaf ears, The alliance has no choices, until the yare contacted by Cerberus. TIM calmly explains them that Cerberus has been working without rest on countermeasures to stop the Reapers, and save earth. having learned from the whole Collector Operation Cerberus realizes that wether they like it or not they are gonna need the help from alien species. So a very turbulent truce is formed between the Alliance, The galactic Council and Cerberus.
Here is were the whole of the choices, consequences and interactions would change.
TIM, Anderson and Hackett, all in different zones of the conflict would have different ideas for who you should ally with, since the Reaper invasion Started the Galactic Community would be in complete Chaos, the Turians, Asari and Salarians all busy with the defenses of their own planets, the Batarians demoralized and reduced to basically space Pirates, all of the Merc gangs in Omega in the middle of their own wars while seeking to profit from the resulting Chaos. Helping certain species and groups would affect others in different ways, and there would be more variety on the Party Members through the game. Instead of making Jacob and Miranda jus suddenly abandon the group they were so loyal before, they would be affected by Who you decide to side with more often. maybe a return of the Loyalty missions in some way.
But of course this doesn't mean that Cerberus would just be good guys, the truce between the 3 groups would reveal different flaws and dark secrets and sides of everyone involved ,war is hell, but Harvest is worse. Cerberus would have developed resources on top of very questionable things, like the Thorian, a form of Huskification, and just downright nasty things like sabotage and extortion to get the support of certain groups, while working with Anderson would reveal incompetence in certain zones of negotiation, very militaristic and narrow minded approach to solutions and working with the council would sometimes result in burcocrasy getting i the way of actual support with certain groups.
Of course the important thing, drop hints o the origin of the Reapers through the game, but keeping it all pretty vague at the same time, not have the Catalyst just explain it flat, but make his allusions to the goal of the Reapers a lot more ambiguous.
Making the support of the other groups not just turn into numerical points but actually have an impact. Maybe obtaining the support of a certain group before going into another mission would have different effects on the success or failure of it.
The last mission would need a complete retool, instead of being a corridor shooting section were only Shepard and his companions fighting, I would make something more akin to the second to last mission in the Citadel DLC, have all the other party members, groups and the like showing up and shaping the path you take, causing different events to trigger and actually being part of the mission. Ranging from radio communications and supply drops, to having outright armed back up, etc. They could also cause chaos and negative effects, maybe two groups couldn't get over their grudges and start sabotaging the operation by acting reckless.
SO that's my take on it. I want to hear yours.