IGN's Fallout 3 Preview

To get the Protectrons up and running, you'll need to hack into one of their control terminals. Once you find one, you'll have to play a short mini-game to gain access to it. The game displays a list of possible passwords and you're given a certain number of tries to guess the correct password before you're locked out of the system. Each time you guess you'll be told how many letters of the password you selected match the letters in the correct password. If you're smart and lucky, you can narrow the field down with each guess until you arrive at the right password.

Do we figure this will pause the game while you play out this minigame? Or will people still be getting shot at ?
 
Hey wouldn't it be cool to cut off a big super mutant toe and bite the toenail tip off, Captain Jack style!?

Hey maybe we can chop up the bones and sharpen them and use them with explosives instead of wasting bottle caps. Eyeballs flying at 1000 MPH would have to hurt too, right? xD
 
John Uskglass said:
Am I the only one noticed they mentioned you could play in Isometric?

Yeah, but that was already reported by Game Revolution. I want to see screenshots, but it's good news :clap:
 
Rundown of Interview (yet again! yay!)

Todd's tone and facial expression in the latest IGN interview is really funny.

:|

"I'm annoyed, I'm tired of talking about Fallout 3 for the thousandth time, I'm tired of saying the same crap over and over, why won't you guys leave me the hell alone. Everyone just please, shut up already."

@2m 50s+: He has this sort of glance at the camera while he's talking about Oblivion - it's like "Yes, I know you're reading through every single word I'm saying."

He also admits that they fucked up with Oblivion.

Gains confidence after eating a cough drop @ 4:00.

As for morality: "I don't know what the hell we're doing with morality yet."

Nice joke @ 5:40 and up. "Alot of people think they're getting a shooter, some people think the game is something that it's not. This is then followed by a sarcastic snicker."

@6m 50s: "It didn't do what they expected it would do, and that does bother me alot." - Speaking of Oblivion and fan dissapointment here.

@7m 37s: "Fallout has some really good style."

@7m 50s: "Some of our stuff in Elder Scrolls has more style than others, and maybe some stuff becomes - too generic.. :? "

8m - "I'm trying to convince you that I really get Fallout, but I still think I don't. :D "

End Summary: We've annoyed Todd Howard. :lol:
 
That was a very enlightening interview.

I once read, in Game Developer Magazine, nutshelled, that it's not a dev's job to make a game they'd enjoy playing... but rather, make a game everyone else (in the target demographic and genre, of course) will enjoy. (I'm pretty sure I've mangled that quote to death, but you get the idea). If you enjoy playing it, that's all well and good... but how well will *they* enjoy it? That's the all-important issue.

About change from 'isometric-tactical' to the current 'action-shooter presentation', "There's still some tactical stuff in it. It's really what excites us in terms of what's going to have the biggest impact to you when you're playing the game". [emphasis mine... and kind of his as well]

[as an aside, I'm quite amused that he essentially repeats himself three times, as if you can use VATS three different ways]

About appeasing the fan base/riskiness, "At the end of the day, we have to do what excites us the most, and what we would really want to play". [emphasis his]

About his fears "...that they're let down by something we didn't expect"... HELLO?! WE'RE LETTING YOU KNOW WHAT'S LETTING US DOWN!!! HOW CAN YOU NOT EXPECT THIS?!

[another aside... "without being cheesy, it's got style"...?? ugh, loaded with Swiss right there...]

And over and over, and then some, do I hear/read quotes of "we enjoy it". Not only in the ign interview, but in the other interviews I've read... and I'm rather dismayed.

Now, I know I have a faulty memory... and I might just be remembering that quote wrong... but it seems like all the good games were less concerned about what the devs liked, and more about what the target gamers liked (like, uh, the whole, "By gamers, for gamers" slogan of Interplay while they were still respectable). And with Bethesda, it seems to be the other way around... screw the fans, this is what *we* want.

Pft, if that's the case, I need to put what I'm working on now on the backburner, get the license to Commander Keen, turn it into a FPS ['cause that's where the money lies], with a time machine, a dog sidekick, robots that say "Exterminate!", knights with shrubberies and herrings, and throw in a nuclear bomb for good measure. I'd be rich, just like Bethe$da!
 
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