is it me or the map a bit small......

Falloutsurvivor

First time out of the vault
Compared to the Fallout 3 map......

Fallout 3 wasn't that good but its pro side was its big map....

Anyone wish for a DLC to make the map bigger?
 
I didn't mind that it was a tiny bit smaller. The locations where more believable and well though out honestly, so it's not a big deal in my book.
 
I think the wasteland is the same size, but the strip is tiny versus DC. Granted, DC was mostly copy-pasted subways...
 
Falloutsurvivor said:
Ausir said:
It's pretty similar in size, actually.

Also i don't seem to see any random enconter like in fallout 3 am i wrong?

Also does raider/mobs respawn or not?

There are not-so random encounters.

Pretty much the entire plain south of Novac, east of Nipton and west of Searchlight is filled with caravans and legion and NCR patrols who often get into firefights.

Same with the area south of Westside and west of Camp McCarren: Scorpion gangers vs Fiends vs NCR patrols.

But the only "random" encounter I remember was the two folks shooting it out over star caps, which always happens after you collect a number of those caps anyway.
 
I replayed Fallout 3 right before NV, and I really feel like Fallout 3's map was bigger. NV has more locations, I think, but Fallout 3 had a bigger map and felt like it had more STUFF. However, NV has more STUFF TO DO, which is a crucial difference.
 
I'm not sure about the actual size, but the map in New Vegas feels a lot more compressed than the one in Fallout 3. One of my very few complaints of NV.
 
Diomedes20 said:
I'm not sure about the actual size, but the map in New Vegas feels a lot more compressed than the one in Fallout 3. One of my very few complaints of NV.

There's more stuff in it. That's why.
 
There's also a lot of terrain in the north east and south west that can't be explored. Along with the entire eastern bank minus the deathclaw sanctuary and the cove opposite to Cottonwood cove(can't count Legate's camp for obvious reasons...)
 
I'm in a def. minority that is glad the size is smaller and could accept a bit more compactness on top. I play about 2 hours every other day, I just made it to NV and have hardly explored anything. I want content over nature walks, so when I spend 30 minutes walking from ranger station C to fish shack to empty overpass, to meat trader guy and don't encounter any quests or actual NPCs...it's just not worth my time.

I'd be all for a bigger map if travel were on the map. Or a map if vehicles were avaliable for travel. But while many have time to search for every hidden cave, I'm all for spending more of my RPG time interacting with characters, quests, etc... and less with walking/jogging/climbing about.
 
Fallout 3 seem bigger to me in a bad way. More walking time but not really much extra in the way of interesting encounters.

New Vegas seems better in this regard, though I do agree that the Strip seems a bit too compressed.
 
hell no. The walk speed is already annoying. making the game bigger would just mean more pointless walking.
 
Ausir said:
It's pretty similar in size, actually.
Yes that it is, but in Vegas you are lot more restricted in both geography (much more hills you cant get around) and gameplay (many areas which you cant enter very earily or with mediocre characters). So in the end when it comes to size maybe Vegas is the same but once you seen most of the map its definetly smaller simply cause a lot of locations are either around the strip or like Jacopstown in one courner. But there is for example in the left part of the map a lot of empty space which you cant cross. The legion side is also just Kai-zars camp ... and nothing else ~ which is very sad really, I would have hoped to see the one or other legion controled community/town just for the diversity ... and more/better legion quests ... DLC, hopefully DLCs !!!

DForge said:
hell no. The walk speed is already annoying. making the game bigger would just mean more pointless walking.
I personaly would love to see biger (a hell lot biger !) Fallout worlds beeing shown as it might give finally a reason for a good transportation system like with caravans which might give you the option to fast travel from one location to the other. I miss those protect-the-caravan mission from F2 anyway.
 
Fallout 3 has a lot more in the way of miscellaneous dungeons, tunnels and so forth which contribute to it feeling bigger

IMO, in a bad way - you got some sort of senseless dungeon or encounter anywhere you spit. You'd go into a building, clean it out, collect the loot and then ask "so what is this place for?" and the only answer usually is that it's just a dungeon for dungeon's sake.

I personaly would love to see biger (a hell lot biger !) Fallout worlds beeing shown as it might give finally a reason for a good transportation system like with caravans which might give you the option to fast travel from one location to the other. I miss those protect-the-caravan mission from F2 anyway.

I agree completely. I don't really see why they insist that the game world has to be continuous. The classical RPG worldmap travel is a lot better anyway, and, well, with all the many map transitions it's not like it's completely continuous as is anyway.
 
The map in New Vegas, the Mojave Wasteland, is so much better than the Capital Wasteland. Besides D.C. the Fallout 3 Map is totally repetitive. They are so few exceptions like Oasis.

Also, it is not really smaller, even though the whole map isn't even used.
Take the steel fence door at Mojave Outpost. Behind it lays unused territory that makes up roughly 1/8 of the whole Mojave Wasteland. I think they will use it for future DLCs, as in Add-Ins.
 
Ausdoerrt said:
some sort of senseless dungeon or encounter anywhere you spit. You'd go into a building, clean it out, collect the loot and then ask "so what is this place for?" and the only answer usually is that it's just a dungeon for dungeon's sake.
Is it me, or does this not sum up Bethesda entire design philosophy quite succinctly?

I agree completely. I don't really see why they insist that the game world has to be continuous. The classical RPG worldmap travel is a lot better anyway, and, well, with all the many map transitions it's not like it's completely continuous as is anyway.
Obsidian managed to pull off a system like that with the last NWN2 Expansion, but that's the only time I can think of in quite a number of years that I've seen an overland map.
 
Forbidden said:
Obsidian managed to pull off a system like that with the last NWN2 Expansion, but that's the only time I can think of in quite a number of years that I've seen an overland map.

Storm of Zehir also made the "Survival" skill important once more because it affected whether you could see this or that thing on the overland map.
 
Zeronet said:
Diomedes20 said:
I'm not sure about the actual size, but the map in New Vegas feels a lot more compressed than the one in Fallout 3. One of my very few complaints of NV.

There's more stuff in it. That's why.

Yes, but the kind of scope they wanted for the story and location would have fitted better into a classic RPG style map like the ones in the first two. I know there's no way we'll ever see another fallout like that though.
 
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