Is The Outer Worlds worth playing?

patrick bateman gaming

First time out of the vault
The really polarizing user reviews kinda confuses me. I remember reading one on GOG.com where the guy considered that not having a full open world map was a con (as if we didn't have enough of those empty 20 gazillion m2 map from Ubisoft-Bethesda). But I'm still thinking of playing it since it was made by the guys from Fallout 1 (Cain and Boyarsky) and many other people who worked on 2. Did people not understand the work Obsidian did on The Outer Worlds or is it really that stinky poopa?
 
The really polarizing user reviews kinda confuses me. I remember reading one on GOG.com where the guy considered that not having a full open world map was a con (as if we didn't have enough of those empty 20 gazillion m2 map from Ubisoft-Bethesda). But I'm still thinking of playing it since it was made by the guys from Fallout 1 (Cain and Boyarsky) and many other people who worked on 2. Did people not understand the work Obsidian did on The Outer Worlds or is it really that stinky poopa?
The people working on Outer Worlds have little to do with Fallout 1. They like to use big names that no longer means anything.
 
My main gripe with the game was that the AI felt non existent. It was just standing there most of the time in combat letting me kill it.
 
That is because they borrowed a lot of the Bethesda design philosophy. You know how in F3/FNV/F4/F76 when the idiots charge you with a pool cue or stick or whatever while you are wearing power armor holding a flamethrower? Shit is stupid. There should be a check that makes them flee in such a situation but it's Bethesda they don't care.
 
That is because they borrowed a lot of the Bethesda design philosophy. You know how in F3/FNV/F4/F76 when the idiots charge you with a pool cue or stick or whatever while you are wearing power armor holding a flamethrower? Shit is stupid. There should be a check that makes them flee in such a situation but it's Bethesda they don't care.
My friends and I have always talked about this. I think I might write a simple script that if you have some number more DT than a human enemy in new vegas they'll automatically flee.
 
There have been mods that did stuff like that but they were not as popular as dumb shit like A World of Pain so people ignored them. They also changed so much of the game it gets annoying. So you never get 1 fix you like you get one you like with 20 you dislike.
 
There have been mods that did stuff like that but they were not as popular as dumb shit like A World of Pain so people ignored them. They also changed so much of the game it gets annoying. So you never get 1 fix you like you get one you like with 20 you dislike.
Indeed. Once I'm completely finished with my full-on balance mod I'll probably sort it into a few separate ones. It's just really annoying to do that if you didn't start that way in the first place, and since most mods are personal projects at first people don't think about that.
 
I know that in Fallout 4 the NPCs will run from the player if their attacks can’t damage the player. Of course, since there is no DT in Fallout 4, NPCs will never flee from the player for this reason.
 
I chatted with TheDutchGhost when he was playing Outer. My take was it was piss easy. Some of the characters had a bit of personality and dressing up was a big part of it. The colour palette was garish where say F3 F4 is muddy. Stuff in containers, lockers was meaningless. I became so bored I sacked it near the end and have not gone back.
 
Whatever they were back then they are not now. Old fucks eventually lose touch with what made them great.
 
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