What was once a staple of PC gaming has become pretty much non-existant.
Black Isle was sent packing....Troika is being forced to go in another direction....
Development cycles for RPGs are being expected to be so quick that they are rushed out and nearly unplayable half the time, as it is.
It seems that the only viable way to get funding for an "RPG" at all, is for it to be an MMORPG. And you can pretty much just take the RPG out of that anachronism. No story. No variety. Just an endless advancement treadmill.
RPGs have been through dry spells before and bounced back. There was a long dry spell before Black Isle started bringing back some good ones. I always blamed that dry spell can be blamed on ID. When DOOM hit, everything went to FPSs for a long time.
But this doesn't feel like that period at all. I wonder if there is really any hope for quality RPGs for ages. Its not a completely different genre that has pushed them out. At least, its not a different genre, in the publishers' eyes. They see dollar signs and cost cutting and squeezing every ounce of capital out of an idea as humanly possible, thereby also squeezing out the majority of the entertainment. They say, "why make an RPG?", instead of an MMO in which they can charge a monthly fee.
And considering the MMO audience puts up with ridiculous amounts of bugs and, in fact, will actually pay money to test their games for them, they don't worry about the development cycle as much. They can put it out before its finished and just keep patching.
RPGs need to go back to the basics. The audience is there for quality RPGs that focus on story, development and yes, turned based combat. The best hope for the future of RPGs is probably through low-budget games. Like the movie industry has independant films, we see teams online that try to create games for us. But they have little success with the daunting task, considering the time investment and skill set needed, along with having to earn a living in the real world.
What we really need are some indepentantly wealthy people to be able to fund a very small team of PAID programmers, artists and designers to do this, without needing the aid of a corporate sponsor or publisher.
Then we might truly see an offshoot game industry, much like the Film Industry spawned B-movies.
Right now, the CRPG landscape looks more bleak than the Wastleands themselves.
Black Isle was sent packing....Troika is being forced to go in another direction....
Development cycles for RPGs are being expected to be so quick that they are rushed out and nearly unplayable half the time, as it is.
It seems that the only viable way to get funding for an "RPG" at all, is for it to be an MMORPG. And you can pretty much just take the RPG out of that anachronism. No story. No variety. Just an endless advancement treadmill.
RPGs have been through dry spells before and bounced back. There was a long dry spell before Black Isle started bringing back some good ones. I always blamed that dry spell can be blamed on ID. When DOOM hit, everything went to FPSs for a long time.
But this doesn't feel like that period at all. I wonder if there is really any hope for quality RPGs for ages. Its not a completely different genre that has pushed them out. At least, its not a different genre, in the publishers' eyes. They see dollar signs and cost cutting and squeezing every ounce of capital out of an idea as humanly possible, thereby also squeezing out the majority of the entertainment. They say, "why make an RPG?", instead of an MMO in which they can charge a monthly fee.
And considering the MMO audience puts up with ridiculous amounts of bugs and, in fact, will actually pay money to test their games for them, they don't worry about the development cycle as much. They can put it out before its finished and just keep patching.
RPGs need to go back to the basics. The audience is there for quality RPGs that focus on story, development and yes, turned based combat. The best hope for the future of RPGs is probably through low-budget games. Like the movie industry has independant films, we see teams online that try to create games for us. But they have little success with the daunting task, considering the time investment and skill set needed, along with having to earn a living in the real world.
What we really need are some indepentantly wealthy people to be able to fund a very small team of PAID programmers, artists and designers to do this, without needing the aid of a corporate sponsor or publisher.
Then we might truly see an offshoot game industry, much like the Film Industry spawned B-movies.
Right now, the CRPG landscape looks more bleak than the Wastleands themselves.