Volourn said:
KOTOR was a good game. It had its sahre fo weakness - combat being the big one - but it was definitely a good game.
Wow, if combat was KotOR's weakness, then the whole game is in serious trouble. One thing I like to measure RPGs by is "time spent in combat". If you play a forty hour RPG and 39 of those hours are spent in combat, you are playing a dungeon crawler. If KotOR was a forty hour game, which sounds about right, I'd put time spent in combat at 35. So, if the combat is shaky, then the whole game is shaky. So, what is good about the Old Republic, Volourn? The story? If you got excited over that trite affair... it was one big series of cliches (identity unknown to self, ancient evil, estranged son and father. etc.) and had one "plot" twist that everyone saw coming a mile away. Was it the PCs? The assain robot was interesting and funny, but that is quickly canceled out by Carth "troubled past, must learn to trust again, I do good" Onassi. The NPCs were really bad... I mean half of them spoke some alien dialect that would be interesting if it wasn't so obvious the same sound loop over and over.
So if not the combat, and if not the story, and if not the PCs or NPCs, then what? What makes them game so great? If Episode 2 in any way reflects Episode 1 (which I did not see), then I could see why Star War fans like it so much. It seems like the first three movies were accidental masterpieces. These modern day prequels are really, really terrible. But a better use of intelectual property in no way makes a great RPG like you seem to be claiming Volourn, especially considering how hard you RIP Troika's offerings.
I will say this about KotOR, its not the bottom of the barrel. I think it is a wholly unispired dungeon crawler that was compently put together. You could spend your money in worse ways.