
1. I really can't find any scripts related to hardcored items like motion sensor, geiger counter... I tried to write scripts for some new items in my mod(yet in development) but can't get them to work like those items above. What i mean is when you pick up an item it gives +20 to your outdoorsman skill, that part i managed to get working. But when you drop it, outdoorsman skill will have the same value or when i use command in the drop_p_proc:
critter_mod_skill(Dude_obj,SKILL_OUTDOORSMAN,-20);
it just adds 20 instead of -20. Can skill points be substracted by using script.
2. I had another problem with item that doesn't use ammo. I can't get that item to spend charges when i use it in item slot, although i put D small cell or S small cell for ammo and 10 charges, but ammo indicator is still intact so i can use that item like hundred times, and i don't want that. I tried greater charges, but... all the same. Maybe charges can be managed by a script?