Even that would require Bethesda to have dynamic anything in their game. That sounds way too elaborate for them. Just look at the Preston Gravy video, dude barely even moved while expositing.
"Androids" > What can you tell me about the Androids?.
Wasteland 2 did the same thing, just picking a topic and asking a simple question. What I mean is literally terrible dialogue choices. For instance, the Intelligence check with Three Dog. You need, what, 6 INT just to say "So you fight the good fight with your voice on Galaxy News Radio." Why does that require INT? Even an idiot can see that, that's just hamfisted design. And everything that has to do with your talk to "President" Eden was just plain stupid. A ZAX computer, an Enclave computer, is convinced to destroy itself and everything it's worked towards with just one line of dialogue? Really? That's beyond stupid.
Cheesy one-liners mixed in with honest information sleuthing is an ancestral part of Fallout, the difference is when it's mixed in with awful and dialogue scenarios that are completely ridiculous, and make no sense. Such as your Dad being "DISAPPOINTED" in you that you blew up a fucking city.
To be fair, Fallout 2 had a little too much cheesy dialogue choices. Yes, 90's humor is insufferably funny, but it doesn't have to be literally shoved into every orifice of the game to where it's leaking into even the 'serious' side of the story like a busted can of oil. I found San Francisco's Communist background interesting and unique storytelling-- Up until it started pelting me with Kung-Fu movie references. I think one of the devs even admitted they went a bit too far with the stupid jokes. Maybe I'm just not a fan of pop-culture references after being traumatized by the abortion that was Memelands 2.