John Doyle: "Simulation is a dirty word"

"This is still Need for Speed," he says, reassuring current NFS fans. "It's still pick up and play, and about having fun but we wanted some believability in that the cars and environments look very real, they behave with physics and the way you'd expect a real car to behave and there's damage.

"If you have arcade racing on one end and hardcore sims on the other, we're not trying to be on that line at all. What we hope we're doing is carving out a new space in the genre," he added.
wow, just wow.

SPINPOLICE! PULL OVER!
 
Meh. EA knows what NFS is and why it sells. Trying to turn it into a realistic simulation would be a mistake as there are already plenty of franchises for people who like those.
 
I want a Gumball 3000 game. I want hours of track. And seriously, it wouldn't be an unfitting setting for a new NFS title.

And for me, "totally realistic" in games rings pretty bad...
 
Random NFS thought:

Remember NFS3 Hot pursuit ('98)? I always thought the way the music worked in that game was pretty special. It was basically designed so that every track has its own theme (you can choose either techno or rock). But there was also a lot more to it than that. The music totally depended on your actions. It would change based on your speed and location. So as you move from one section of the track to the next, the music would change but with a very smooth feeling transition. Plus, if you slow down, the music would get calmer and vice versa if you sped up. However the same type of tune would remain depending on the location, so the music basically works as a nice theme and variation type thing. Also, if you crash, the music would abruptly transition into a drum solo or similar.

It's really too bad the series abandoned this idea with its sequels.
 
slamelov said:
DirtyDreamDesigner said:
Why not? For NFS it could be for the reasons I stated above.

Because simulation is not a dirty word and simulators are fun games for many people.

That's fine and dandy, but would you please read what I have written twice already; NFS is not a simulation and should never be, and if it tried to be it would probably fail miserably, so, yes, for NFS 'simulation' is a dirty word.
 
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