Kikizo Fallout 3 preview

Brother None

This ghoul has seen it all
Orderite
Kikizo.<blockquote>What struck me first about Fallout 3 is how depressingly real the world seems. The crumpled highway that crisscrosses your immediate terrain, the delapidated buildings and the all-too-depressing landscape of rocks and boulders ring true with my own imagined post-apocalyptic world. The feelings of desertion and desperation are amplified by an ambient soundtrack that resonates with the visuals.

My first destination was the ramshackle town of Megaton, a reconstructed burg where desperate people live clustered around an unexploded device that gives the settlement its name. On my way to Megaton I came across an old man on the side of the road. He was begging for water, which I had in my inventory. I offered the old man, Nick, some water and felt a warm feeling course through me as he thanked me and chugged it down. I then shot him in the face, seeing his head explode, earning me bad karma in the process. But that was about it for negative repurcussions. In areas outside of the cities where the law is enforced, it seems that anything goes. The only barriers are those erected by your morality - or the morality you've chosen to live by in the game. </blockquote>Spotted on PlanetFallout.
 
How nice of him, but where is the so-called option to talk to dead people's heads that we've been hearing so much about?

Oh, would that be a lie? From Bethesda? :shock:

But anyways I suppose you can't have the option to do so if you exploded their head...

I wonder if there is any option to tease them with the water? :P
 
I wish that they would let the guys get a little bit more into the game, so far I've only read one reivew where things were a bit different.

Its looking more and more like the FPS option doesn't work as intended...which sucks because I don't want to HAVE to use VATS all the darn time either.

I hope that they will be able to tweak it a bit before it comes out.
 
there is a few more new notes in this preview then that 2 paragraphs that were posted on the main page. worth the read. things like "when over whelmed time slowed" or maybe just when he was dieing. And he said he wishes it was more of a FPS and less of an RPG. So its seems it might be more heavily rpg then had be previously led on.
 
Humpsalot said:
And he said he wishes it was more of a FPS and less of an RPG. So its seems it might be more heavily rpg then had be previously led on.

Not likely, most of your average FPS-playing stock are just the retarded "I WNT 2 SHOT TEH GUNZ!!!111" type that probably thought listening to NPCs talk in Half-Life 2 qualified as role-playing.

Also, these same mouth-breathers likely felt that listening to that NPC speak three sentences or less to the absolutely mute protagonist (the player) was "too much RPG".
 
Humpsalot said:
And he said he wishes it was more of a FPS and less of an RPG. So its seems it might be more heavily rpg then had be previously led on.
I think he's mainly referring to combat. Seems the balance between regular FPS combat and VATS mechanics (+penalties) isn't that great. I think that's the danger from adding special combat options to RT combat: if you make them necessary in certain situations and not strictly optional, you're bound to run into problems.

A friend of mine told me you were able to finish Max Payne without ever using bullet time. I don't know if that's true, but if it is, that's basically the way to handle these things: as extras. You can use them, but you don't have to.

I can understand that with all "the hard work and thought" Bethesda put into the VATS system, they made it a necessary feat to use now and then, but again: that's gonna create problems. Certain players will have used it just before they really need to use it and won't be able to use it again immedaitely (and be buggered with penalties at the same time).

Meh. If that is the case, Bethesda was warned. You don't change a winning formula.
 
vats

I'm hoping that it is more balanced than what this interview states. Maybe he's just a really bad FPS'er or didn't put any points into small arms...Or was using things like the flamethrower that he hadn't put any points into either.

It is a balance issue. What weapons your using compared to your skills. Trading Vats/Acuraccy with FPS/speed/ammo. As he stated he hadn't played the originals except for a little bit recently. Using the targeting system in the original Fallout was trying as well when facing a butt load of baddies. You use all your AP and then have to wait for every single other NPC to run away, charge you to get into melee range, once in melee range to take a swing, and those with weapons to light you up.
 
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