Ice Pick Lodge is a Russian studio who make really weird and difficult games that all have unique and often surprisingly deep stories and settings. Read the RPS three-parter on one of my favorite games, Pathologic. They also made The Void, "a game about a soul that managed to linger in the Void before absolute death", and Cargo! The Quest for Gravity, "a game about creating such things as vehicles in order to restore gravity to earth".
Anyway, they joined Kickstarter with Knock-Knock. The pitch is weird and in clumsy English, haha, as you'd expect, but the game looks fairly interesting. Not exactly my genre, but I'm joining in anyway. Even the tiers are funny.
Anyway, they joined Kickstarter with Knock-Knock. The pitch is weird and in clumsy English, haha, as you'd expect, but the game looks fairly interesting. Not exactly my genre, but I'm joining in anyway. Even the tiers are funny.

As of late the house is visited by unusual Guests which knock on the window shutters inviting the hermit to take part in a game of hide-and-seek. The winning condition is simple, you have to remain alive and to retain your sanity till sunrise. This means that approaching the Visitors head-on might be a terrible idea.
As soon as the first Visitor emerges from the thicket - the countdown begins. Every passing hour brings the Guests closer to the house, its walls proving to be an obstacle they are well able to surmount. Something is already inside. Something is opening the window and banging on the cookware. Something has gained control of the cellar and the attic. The floorboards are creaking softly behind the wall.
Hiding alone would never suffice, the Visitors are well aware of your position. Thus, you would have to make your rounds of the house, searching for the breaches that let the creatures of the woods inside and doing your best to mend them.
You could prevent the walls from being breached even more if you keep a close eye on the telltale signs and manage to bring some light into the room which would soon become an area of paranormal activity. The poltergeist would fall back for a while, if only to reappear in some other part of the house.
You could come across some useful loot which might contribute to your survival. The assortment and the stats of the items is always random, and the inventory is limited to 5 slots, so you would have to choose your gear preferences every single night.