Lack of cults

Quagmire69

Look, Ma! Two Heads!
Thier seemed to be lack of cults in New Vegas with the exeption of the Legion worshiping Mars, to bad you did'nt get see to much of it though. It seems like they had the least of all the fallout series, 1: unityc bramin worshipers, 2 Scientology reamagined, tribal religion, 3 Chuch of Atom, PL tribals, Swampfolk. Whats with the last of post apocaliptic religion?
 
Quagmire69 said:
Thier seemed to be lack of cults in New Vegas with the exeption of the Legion worshiping Mars, to bad you did'nt get see to much of it though. It seems like they had the least of all the fallout series, 1: unityc bramin worshipers, 2 Scientology reamagined, tribal religion, 3 Chuch of Atom, PL tribals, Swampfolk. Whats with the last of post apocaliptic religion?

Well Las Vegas has never been a place of worship, except for those quick marriage chapels. It makes sense that the post apocalyptic wouldn't have any religion in the area.
 
The Bright Brotherhood and davison and the others super mutant in REPCONN Test Site and the legion.
 
I think you're defining cult too narrowly, Quagmire. The Kings would be an example of a cult.
 
What about the Kings? they think the School of Impersonation was a religious temple.
 
I wouldn't consider the Kings are a gang, the bright brotherhood are just a bunch of desperate ghouls, who are fleeing earth because unlike the capital wasteland the mutants are losing the war in the Mojave, and with antler and the mutants that's just because they have gone insane due to stealth boy use.
 
Who were the Brahmin worshippers? I don't remember that at all.
 
Quagmire69 said:
I wouldn't consider the Kings are a gang, the bright brotherhood are just a bunch of desperate ghouls, who are fleeing earth because unlike the capital wasteland the mutants are losing the war in the Mojave, and with antler and the mutants that's just because they have gone insane due to stealth boy use.

Errr....

Brother None said:
I think you're defining cult too narrowly, Quagmire.

Yeah, that. No offense. I can see how one might count out Antler's nightkin and possibly the kings (who posess many of the devotional and ideological trappings of a cult but don't particularly play up the role), but the Bright Brotherhood? They're the out-and-out definition of a cult: a group of people in dire straits, turning to one particularly charismatic leader for solace, following his dictums, united by his ideology, and working in faith towards his goals. They walk around in robes, they mostly keep to themselves in one secluded corner of the wasteland, and they even speak in high-flung ceremonious terminology ("The means by which we are going to make the journey into the great beyond are an article of faith and not to be discussed with outsiders?" I'm paraphrasing, but what about that doesn't scream "cult?")
 
Well, as someone who studies sociology of religion (at the moment), I can think of quite a few examples of religious organizations in the Mojave Wasteland. I don't think that from a sociological perspective supernatural belief is a necessary component of religious worship (the Raelians, for example, do not IRL have any supernatural components in their beliefs but they are still considered as a religious movement), but even then the Bright Brotherhood fit the bill on that count too.

I would say it's definitely possible to consider the Kings as a church. From a Weberian perspective you have a (somewhat) charismatic leader whose word is law. They have a clear, shared moral identity and an organizational structure. Whether gangs can be considered as religious organizations in general is an interesting question in its own right, but I would say that in their focus on emulation the Kings have a characteristic which goes beyond normal 'gangs' in religious terms.

The Nightkin are certainly tricker; I would probably not instinctively class Davison as being a religious leader. On the other hand, "insanity" is by no means mutually exclusive with religion. Weber's charismatics are often "insane" to secular eyes.

The Legion is to me a clear example of a this-worldly sect.
 
Quagmire69 said:
I wouldn't consider the Kings are a gang, the bright brotherhood are just a bunch of desperate ghouls, who are fleeing earth because unlike the capital wasteland the mutants are losing the war in the Mojave, and with antler and the mutants that's just because they have gone insane due to stealth boy use.

Now you are just making up stuff. It's made clear in the game that the Bright Brotherhood is attempting to leave earth because of the discrimination against ghouls, not because "the mutants are losing the war in the Mojave". Mutants and ghouls have never been at war in the Mojave so I really don't know what you are trying to say.
 
There was a Mutant war in DC? I tought the BOS were just doing some target practice on some orcs, I didn't see any direct confrontation between Ghouls and humans of enough scale to be called a war, yeah the tenpenny tower events don't constitue a war.
 
I never said mutants and ghouls were at war. I use mutant as a generic term for genetically altered humans.

I'd call it an unofficial war. The humans of the Mojave are slowly clearing out the mutants of the area both super and ghoul.
 
Quagmire69 said:
I never said mutants and ghouls were at war. I use mutant as a generic term for genetically altered humans.

I'd call it an unofficial war. The humans of the Mojave are slowly clearing out the mutants of the area both super and ghoul.

Really? Name one part of the game where there is evidence of clearing out mutants. Mercs attack Jacobstown, but thats about it. Ghouls are part of the NCR Rangers, and while they may still be discriminated against in some parts, they aren't being cleared out.
 
Ghouls aren't Rangers (or at least I haven't met any, apart from mutated NCR Troops from Camp Searchlight). Anyways, there is no 'war', not even 'unofficial' one. It's just that mutants can't procreate (all human mutants from Fallout are sterile) and they obviously die at much faster pace than new ones are created (especially Super Mutants, as there are no more FEV sources available (and very powerful sources of radiation necessary to create ghouls are a rarity)). Though I'm not sure if any mutants died from being old...
 
Its implied in several parts of the game. Talk to meansonofabitch. Or talk to marcus. Its implied that the bright brotherhood are fleeing, because its a hostile place for thier kind.
 
White Knight said:
Really? Name one part of the game where there is evidence of clearing out mutants. Mercs attack Jacobstown, but thats about it.

And they are doing it because there are SMs (probably nightkins) that are attacking brahmin cattle caravans in the area, so it's not like they are doing it out of hate or something.

Ghouls aren't Rangers (or at least I haven't met any, apart from mutated NCR Troops from Camp Searchlight).

There are always three ghoul rangers at Ranger Station Echo, for example.
 
80% of Rangers I've met so far are ghouls.
Aside from the one "smoothskin Ranger" you meet at the Hoover Dam, in the final battle, almost all others were ghouls.
 
There are various Ghoul in Veteran ranger armor in Camp GOlf and other stations, juts talk to them and they will greet you with a Ghoul Voice.
 
Weird, the only ghoul rangers I remember meeting where those in Ranger Station Echo and...maybe one or two somewhere else. Too bad that they are all unnamed NPCs, it could have been interesting.
 
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