Legend of Grimrock, old school dungeon crawler RPG

Vegeir

First time out of the vault
So yeah, all the old Dungeon Master/Eye of the Beholder nerds are buzzing with excitement about this game at the moment, and it seems that they are getting lots of pre-orders. The reviews have been positive as well.

Some might be turned off by the real time combat, but it seems OK to me, if a bit hectic. Mostly I'm looking forward to the puzzles, of which there seems to be plenty, some of them cruelly difficult. Also, insectoids as a playable race! :shock:

http://www.grimrock.net/
 
I'm drooling at the thought of this baby.

Legend_of_Grimrock_screenshot_04-595x334.jpg
 
Not on launch, but the devs said that they are working on it. That tool should improve the game's life quite a bit. :D

According to Steam the game should be out in 20 hours, hopefully a bit earlier. Want to play it already.
 
Hmm...I'm a bit cautious about the real time. But I guess in an age where titles like this are rare, maybe that's just a nitpick? I've read a few things on the Codex about this title. They say it's pretty solid, but the real time makes combat more frantic and less strategic.
 
Lands of Lore, Dungeon Master and the other old school dungeon crawlers this game "pays homage to" are all in realtime so unless you really hated RT in those games there is no reason to fear the RT combat of LoG.

It takes some getting used to but once it "clicks" the combat is pretty damn awesome IMO. It's not highly strategic but if you just storm into battles you won't survive very long, you have to learn your enemies weaknesses and strengths and you have to "dance" around with them and above all you have to make sure you never get cornered because that almost always equals getting brutally slaughtered.

The only thing that somewhat hampers the flow of the combat is the clunky spellcasting system but it's by no means gamebreaking.

LoG is by far the most enjoyable (modern...) game I've played this year, it's beautiful, sounds great and I find it really challenging at times.


Best moments so far:

Frantically looking for a safe place to rest/ heal while my party was dying rapidly from spider poison :hide: and of course the feeling of satisfaction when figuring out some of the more difficult puzzles.


Things that could be better:

Enemy variety
There are no real death animations
The music and ambient are very good but there is not a lot of it.
You can save/ load whenever you want but there are no quick save/ quick load keys.

(^All very minor gripes)
 
It's "real-time", but to me it feels more like a continuous turn-based system because of how the combat is designed to work with the grid-based maps.
 
A word of warning, don't bother attempting to make a 'Missile Weapon' or 'Throwing Weapon' Rogue. They're both extremely horrible skill lines that will leave you with an awful character that's nothing but a drain on your party.

Other than that, and a few puzzles with backwards logic, it's a great game.
 
Picked it up and am enjoying it. I played "Lands of Lore" back in high school and this is a lot like that (minus Jean Luc Picard).
 
Kicking snails and taking names. Shame my Rogue is essentially relegated to torch holder until one of my warriors gets decked or I find another rock.
 
It's a great game but i must say that i'm a huge Dungeon Master fan.
I usually dislike any kind of real-time game (strategic or RPG) except for Dungeon Master-esque game.
 
Alphadrop said:
.. Shame my Rogue is essentially relegated to torch holder until one of my warriors gets decked or I find another rock.
With a spear even rogue can hit the enemy, while staying in a second row. (Trained assassin can do the same with a dagger.)
 
Phil the Nuka-Cola Dude said:
A word of warning, don't bother attempting to make a 'Missile Weapon' or 'Throwing Weapon' Rogue.
God damn it. Glad I only got one of those chars.
valcik said:
With a spear even rogue can hit the enemy, while staying in a second row. (Trained assassin can do the same with a dagger.)
Spears can hit from second row??? I wish the game had told me that. Not even the manual mentions it.
 
Keep in mind when leveling up your characters that you're probably going to end the game at around level 14 which leaves you with ~56 skillpoints (There's a couple +5 skillbooks you can snag as well). The game HEAVILY rewards specialization, so I would recommend picking two trees and sticking to them.


For Rogues, the best path is to get Trained Assassin to 12 (so that you may attack from the back row) and dump the rest of the points into Daggers. The other skill trees are awful.

With Mages, Fire or Frost + Spellcraft is the way to go. Fire provides massive damage, while Frost lets you freeze even the nastiest enemies into harmless blocks of ice. Earth spells are extremely weak, and Air just doesn't pack the punch that you get from boosted Greater Fireballs. Putting enough points in Spellcraft for the 50% cooldown reduction is recommended.

You'll probably want two Fighters, so Swords + Armor down to Heavy Armor on one, and Axes + Armor to Light Armor. Accuracy is king for melee classes and the best Maces all have accuracy penalties, so you'll probably want to skip them. If you're going with a single fighter, Swords are better than Axes.



Anyway, hopefully that'll help you guys create a party that won't leave you pulling your hair out.
 
fedaykin said:
valcik said:
With a spear even rogue can hit the enemy, while staying in a second row. (Trained assassin can do the same with a dagger.)
Spears can hit from second row??? I wish the game had told me that. Not even the manual mentions it.

I'm pretty sure the in-game description calls it a "reach" weapon.
 
I guessed that spears could attack from the second row, nice to know with enough assassination rogues can attack from the back row. Really should read the skill trees. :V
 
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