Less Generic NPC Project?

Dittersdorf

First time out of the vault
There's a bit of this in some of the big patches, which is great. However, I searched around the board a while and couldn't find anything targetting this. I sincerely apologise if such a thing already exists!

Anyway, I'm not sure what would be involved just yet. If it's not worthwhile, I wouldn't even bother trying to take up modding. If it is, I'd like to take a stab at it. I've never modded for any game before, and would have to do something simple: no quests, or new locations, or anything. I can, however, come up with realistic - albeit vanilla - new lines for NPCs. I'd do it on a village-by-village basis.

One other thing: how difficult (or possible) would it be to have NPCs show up as generic until spoken to, and then, if they say their name, from then on pointing at them will show a new description (probably including their name)? In other words, the person really is generic until you speak to them, and IF they say their name during conversation, then you get it. This would possibly require deleting all the ordinary folks in Shady Sands, replacing them all with unique individuals. If I did this, I'd ensure that all the original basic lines from talking to Joe Schmoe would get used on one of the NPCs.

I don't even know if that idea is possible, or wanted, or already done. Sorry for my ignorance. I know the answer exists somehow, but honestly, as a non-modder, I'd hate to spend all the time learning about it just to find out the answer to my idea is "No". I'm just hoping for someone who's in the know to tell me if it's possible, already done, being done, so on, then I can decide to try it.

As far as my qualifications go, I have zero. None. I am, however, fairly proficient with English, and an ultra-realist. In other words, approaching an NPC and talking to them, if I were to do it, would likely result in them grunting, one-word greeting, or just standing their until you selected what to ask, say, or walk away. Some might not be interested in conversations with strangers. If I end up doing this, and get into it, it'd be interesting to see if I could manage to make dialogue choices and results change based on the PC's karma ranking in that location. For example, if you're Idolized in Shady Sands, you'd have a different experience talking to people than if you were Neutral.
 
It is possible(actually we used something like this in New Arrayo mod) and not very difficult, BUT to do it You must know basic of Fallout scripting(you need to alter/add critter scripts).
So this would be first thing for you.
 
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