There's a new addition to the Meet the Devs feature. The surprisingly verbose sound guy,
Mark "Wolfric Tugmutton" Lampert :<blockquote>What's your job at Bethesda?
I handle all sound design and voice work for the studio (casting, recording, editing, etc.), as well as interacting a bit with anyone we hire to compose the music.
How long have you been playing Fallout, and how would you describe your feelings towards the franchise?
I played Fallout 1 and 2 in college over a long period of time, and I recently re-played a big chunk of the second to properly refresh my memory on the basic feel and function of things. Like most of you, it's still one of my all-time favorite games, and I'd have loved to see the franchise continue. I certainly didn't imagine at the time that I'd be part of that effort, so it's very exciting. There are lots of moments where I kind of pause to enjoy the surprise that I feel when I realize that I'm actually working on this game. I'd hate to feel jaded about it.
Do you find it more difficult to design games for certain types of games?
My experience so far is that a traditional fantasy game probably poses more challenges in terms of keeping the magic components of the game sounding fresh and not all like a synthesizer with all the keys pressed down (though if that works, great!). I tend to enjoy doing sound design for games which involve some degree of machinery or other mechanical, noisy items. There are a lot of things in our own world which serve a good raw material for those sorts of things -- recording assorted gizmos around your home or on the street, then taking them into a mutlitrack editor and having fun with all the possibilities of editing and manipulating those sounds in order to produce something unique. There's a lot of fun to be had.
One thing I really like about a fantasy game, though, is that a lot of the sounds are often very natural -- walking through the grass, sounds of the forest with wind in the trees, rain, crickets at night (assuming we're talking about an Earth-like world, I guess) and things like that. If there's a good example in our world that you can get access to, it might be something as simple as going an recording it.
Also, do you have a favourite sound/piece of music/anything from the previous Fallouts?
Some of the sounds that I like best from the first two Fallout games are simply those that you hear often which instantly remind me of the game again if I hear them now -- entering and exiting combat (the little mechanical sound of the thingy at the bottom right of the screen), the player scratching his head (for some reason that happened a lot). The music was great overall, but one of my favorite pieces was in Fallout 2 in the town of Redding. I thought that snippet of player piano that would fade in and out from time to time really set the mood, as well as made it feel ghostly.
The best sound in Fallout is when you critical hit on a pigrat's skull. I have no idea how Mr Deenen made that sound, but it actually sounds like he took a paper bag, put a raw steak in it and hit it with a sledge hammer.
Heh, I remember that. A lot of the critical hits were pretty visceral, and they somehow didn't get old. It always felt very satisfying, and you immediately knew that you'd really dealt your enemy a powerful blow. There was one time in Fallout 2 where I was having trouble with one of the slavers, and I strolled up behind him (we weren't in combat at the time) and gave him a double-barrel shotgun blast to the back of the head. I was at point blank range and scored the critical hit, wiping him out in one shot. His buddies came after me and killed me the first time through, but it was still very satisfying ... if not just for having the option at my disposal.
As far as Foley sound using meat, I've tried to avoid that so far in my career. It always seemed like really expensive way to make a sound. I do, however, want to record the sound of macaroni and cheese being stirred in a pot. Talk about ghastly. Maybe keep your ears peeled for that one.</blockquote>Link: Meet the Devs
Mark "Wolfric Tugmutton" Lampert :<blockquote>What's your job at Bethesda?
I handle all sound design and voice work for the studio (casting, recording, editing, etc.), as well as interacting a bit with anyone we hire to compose the music.
How long have you been playing Fallout, and how would you describe your feelings towards the franchise?
I played Fallout 1 and 2 in college over a long period of time, and I recently re-played a big chunk of the second to properly refresh my memory on the basic feel and function of things. Like most of you, it's still one of my all-time favorite games, and I'd have loved to see the franchise continue. I certainly didn't imagine at the time that I'd be part of that effort, so it's very exciting. There are lots of moments where I kind of pause to enjoy the surprise that I feel when I realize that I'm actually working on this game. I'd hate to feel jaded about it.
Do you find it more difficult to design games for certain types of games?
My experience so far is that a traditional fantasy game probably poses more challenges in terms of keeping the magic components of the game sounding fresh and not all like a synthesizer with all the keys pressed down (though if that works, great!). I tend to enjoy doing sound design for games which involve some degree of machinery or other mechanical, noisy items. There are a lot of things in our own world which serve a good raw material for those sorts of things -- recording assorted gizmos around your home or on the street, then taking them into a mutlitrack editor and having fun with all the possibilities of editing and manipulating those sounds in order to produce something unique. There's a lot of fun to be had.
One thing I really like about a fantasy game, though, is that a lot of the sounds are often very natural -- walking through the grass, sounds of the forest with wind in the trees, rain, crickets at night (assuming we're talking about an Earth-like world, I guess) and things like that. If there's a good example in our world that you can get access to, it might be something as simple as going an recording it.
Also, do you have a favourite sound/piece of music/anything from the previous Fallouts?
Some of the sounds that I like best from the first two Fallout games are simply those that you hear often which instantly remind me of the game again if I hear them now -- entering and exiting combat (the little mechanical sound of the thingy at the bottom right of the screen), the player scratching his head (for some reason that happened a lot). The music was great overall, but one of my favorite pieces was in Fallout 2 in the town of Redding. I thought that snippet of player piano that would fade in and out from time to time really set the mood, as well as made it feel ghostly.
The best sound in Fallout is when you critical hit on a pigrat's skull. I have no idea how Mr Deenen made that sound, but it actually sounds like he took a paper bag, put a raw steak in it and hit it with a sledge hammer.
Heh, I remember that. A lot of the critical hits were pretty visceral, and they somehow didn't get old. It always felt very satisfying, and you immediately knew that you'd really dealt your enemy a powerful blow. There was one time in Fallout 2 where I was having trouble with one of the slavers, and I strolled up behind him (we weren't in combat at the time) and gave him a double-barrel shotgun blast to the back of the head. I was at point blank range and scored the critical hit, wiping him out in one shot. His buddies came after me and killed me the first time through, but it was still very satisfying ... if not just for having the option at my disposal.
As far as Foley sound using meat, I've tried to avoid that so far in my career. It always seemed like really expensive way to make a sound. I do, however, want to record the sound of macaroni and cheese being stirred in a pot. Talk about ghastly. Maybe keep your ears peeled for that one.</blockquote>Link: Meet the Devs