Megaton updated

Odin

Carbon Dated and Proud
Admin
Arthur Nugmanov informed me that he had updated his Megaton project, here's what the man said:<blockquote>For those of you who don't know, I've been working on a modern-day setting turn-based CRPG toolkit for some time now.
There is a tech demo for Windows and Java, and recently a new critical milestone has been reached : compiler and interpreter for in-game scripting engine has been released for public testing, since one man can only test so much.
Thank you and remember that your involvement WILL help us to get Fallout fans what they want - an easy and straightforward tool to make their own dream game.</blockquote>Snazzy, greay work so far !
Link: Megaton
 
Interesting, not sure that I like the perspective, and the combat is more like FF than FO but it would be interesting to see if anything comes out of it.

Combat is turn-based, played on a separate small-scale map. What map is used can be customized based on opponent AI and town/world map settings. There are two parties in combat, yours and opponent's. Characters then take turns making their move. When one party is dead or has run away, combat ends

I think that the automatic skill advancement would have been interesting in FO, it always seemed strange that you could gain Exp by shooting things (for example) then gain skill points in something completely unrelated (for instance speech).

Automatic advancement is only available for some skills, and they increase every time you get a succesful roll on that skill
 
I'm not a big fan of the multi-headed monster ff type of combat either but I have a strange feeling in my pants that THIS IS WONKY INFORMATION!

Probably more wasteland than final fantasy.
 
Interesting. The links say doomsayer.duckandcover etc

Does this mean Visceris (Rager Cain and Doomsayer from Ineptplay forums) is part of this?
 
It is more like Wasteland, with notable improvements. Like, you don't have to twist your fingers into a pretzel to shoot someone.

The graphics and the perspective will definitely change, but I'm leaving them for now because they're used in the g/f version.
 
Are the stats, skills, and inventory going to be set up Wasteland style as well? Couldn't find any info on the page about that.
 
Stats and skills you set up yourself. Have as many as you want, it's a toolkit.
But the campaign module stats -- that I can't tell right now. More likely than not skills will be similar to Wasteland, while primary stats will be more like Fallout's.
 
Back
Top