Missing sleep button in Pipboy?

Gloop

First time out of the vault
I'm not sure if this is a bug or not, but if you look at this screen I found online, in the top left corner the sleep button and the date display is blacked out for some reason. It's the same way in my game. Is Tactics supposed to be like that?

I know I had that button in Fallout 2!



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I'm patched 1.27
With the 3CD patch and I've tried playing around with the display options/anti-aliasing
(Also tried searching these forums but couldn't find any info)

Much obliged for any help. :(
 
FOT don't have a sleep button I don't know why.
As for the date thing i haven't noticed that I don't really use the date thing but i noticed your in a BOS base have you tried it in a mission?
 
The "missing" sleep button is not a bug - you can't rest your party in Fallout: Tactics. The reasons for this, I figure, are that you can potentially be set upon by baddies at any moment, it takes away from the suspense of combat (both of those have to do with CTB mode - which the game is intially set to and was somewhat designed to be played in), and also it would regulate medics to almost useless (why waste supplies when you can just rest your party?).
Also, its other functional use in past Fallout versions was to speed up time because certain events depended on the time of day - waiting for a store to open, entering a town, waiting for an NPC to show up - which just don't occur in Fallout: Tactics.
It could also be used to change your combat performance (i.e. waiting for daylight for better shots, or night for better sneaking), which I guess they didn't want you to be able to do. If you enter a map in daytime, you get to play in daytime - if you enter at night, you get to play at night (with a few exceptions of a "forced time" on certain maps). Which, I guess, is also the reason the clock is missing (it's missing in missions as well, by the way) - because time does pass, and day can go to night (or night to day) during a mission, and I guess they didn't want you to know when that was going to happen.
 
The Couch Guy said:
It could also be used to change your combat performance (i.e. waiting for daylight for better shots, or night for better sneaking), which I guess they didn't want you to be able to do. If you enter a map in daytime, you get to play in daytime - if you enter at night, you get to play at night (with a few exceptions of a "forced time" on certain maps). Which, I guess, is also the reason the clock is missing (it's missing in missions as well, by the way) - because time does pass, and day can go to night (or night to day) during a mission, and I guess they didn't want you to know when that was going to happen.
You can get the date and time the same way as in Fallout, just a different button 'd' (if you use the text log that is). There's still a clock on the world map for you to judge if it's the right time to enter a mission or not. There's not a lot of missions that have a forced start time.
 
it's annoying that you cannot sleep during the missions, because some missions are very long and the drugs wear off if you take too much time to complete a mission, and then all the character stats drop and the only way to get them up is to let the computer on for 10 real time days. Isn't there a cheat or mod that would allow you to rest during the missions to get the character stats back to normal?

Also, I prefer sneaking during the night, but night ends at 5 o'clock in the morning and if you haven't finished the mission by then, it gets more difficult to sneak, you have to finish the remaining mission objectives during bright day
 
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