More Broken Steel reviews

Dragula

Stormtrooper oTO
Orderite
Reviews till your eyes bleed.

1up <blockquote>Having played through the main quests, I can say that the lack of different paths wasn't the significant detriment I would have expected. With the exception of one decision towards the very end (which I'll get to later), things play out very much as you'd expect them to. </blockquote>Blast Magazine 9/10<blockquote>Unfortunately, the mission ends up being a bit of a failure. The Enclave turn out to be a little tougher than you and your team anticipates, as your rivals have gotten their hands on some heavy-duty missile technology. Your company is almost completely wiped out and Liberty Prime is damaged beyond repair, setting the Brotherhood back “years!” From this point on, it is your job to do some very intense reconnaissance missions for the Brotherhood.</blockquote>CNET <blockquote>Of all the missions from all the Fallout 3 DLC packs, Broken Steel includes easily the most enjoyable. In terms of comparative worth, it strips Operation: Anchorage naked, forces it to its knees and paints the radioactive Wasteland with its easily forgettable brains. With a Tesla Cannon. </blockquote>Game and Player <blockquote>I do, however, have two issues with the new content. The first is that the new endings do not have the same sense of closure and satisfaction that the original did. You go through all of that effort and what you get is so anti-climatic it was just a bit of a letdown. My other issue is that with the new level cap it is quite simply impossible for players to reach that cap without a character that has maxed-out stats. It defeats the purpose of making things challenging, and removes the incentive of giving players a free hand in their own development since everyone's going to end up with the same kind of character anyway.</blockquote>Talking About Games A- <blockquote>New Perks, levels and a great story, however, do not necessarily mean this expansion is perfect. From day one there was a problem with the initial download, where random users experienced a conversation bug which made it impossible to progress the story and access the new content. That was solved relatively quickly, as was the achievement glitch where some gamers finished quests without any points being added to their gamerscore. While this has been fixed, it isn’t retroactive, so victims of the glitch are forced to replay the missions again. That’s not terrible, but that’s not perfect, either.</blockquote>Xbox Evolved 9/10 <blockquote>Fallout has been out for about seven months now and I’m sure there are those of you that have played through the game 100% and those of you that have played through the story and haven't gone back to the game. With the Broken Steel expansion both parties will have a reason to go back and slay more wastelanders.</blockquote>London Free Press <blockquote>Fallout 3 remains one of the best games of recent years, so anything that adds to the experience -- especially if it keeps that true Fallout-y vibe like Broken Steel does -- can do no wrong. The only downside is that this is truly the end as far as this tale is concerned. And this time, it won't matter how hard we cry about it.</blockquote>
 
Unfortunately, the mission ends up being a bit of a failure. The Enclave turn out to be a little tougher than you and your team anticipates, as your rivals have gotten their hands on some heavy-duty missile technology. Your company is almost completely wiped out and Liberty Prime is damaged beyond repair, setting the Brotherhood back “years!” From this point on, it is your job to do some very intense reconnaissance missions for the Brotherhood.

Sounds like every FPS.
 
Game and Player <blockquote>I do, however, have two issues with the new content. The first is that the new endings do not have the same sense of closure and satisfaction that the original did. You go through all of that effort and what you get is so anti-climatic it was just a bit of a letdown. My other issue is that with the new level cap it is quite simply impossible for players to reach that cap without a character that has maxed-out stats. It defeats the purpose of making things challenging, and removes the incentive of giving players a free hand in their own development since everyone's going to end up with the same kind of character anyway.</blockquote>

Well That's Bethsoft for ya!


London Free Press <blockquote>Fallout 3 remains one of the best games of recent years, so anything that adds to the experience -- especially if it keeps that true Fallout-y vibe like Broken Steel does -- can do no wrong...</blockquote>

Do you kiss your mother with that mouth?

Altra
 
I do, however, have two issues with the new content. The first is that the new endings do not have the same sense of closure and satisfaction that the original did. You go through all of that effort and what you get is so anti-climatic it was just a bit of a letdown. My other issue is that with the new level cap it is quite simply impossible for players to reach that cap without a character that has maxed-out stats. It defeats the purpose of making things challenging, and removes the incentive of giving players a free hand in their own development since everyone's going to end up with the same kind of character anyway.
Sounds almost like a Review about the usual Fallout 3 ... not the the original ending was that much better anyway or that you could not max out most of your skills with level 16-20 anyway ...
 
cronicler said:
someone please tell me where I can get one of the rose tinted glasses these people use.

That, or whoever is those reviewers dealers are. I want good drugs......
 
Dragula said:
</blockquote>Game and Player <blockquote>I do, however, have two issues with the new content. The first is that the new endings do not have the same sense of closure and satisfaction that the original did. You go through all of that effort and what you get is so anti-climatic it was just a bit of a letdown. My other issue is that with the new level cap it is quite simply impossible for players to reach that cap without a character that has maxed-out stats. It defeats the purpose of making things challenging, and removes the incentive of giving players a free hand in their own development since everyone's going to end up with the same kind of character anyway.</blockquote>

...Really? No, Really???
You hate the open endedness added to the game, and lvl 30's impossible without a maxed out stat character???
Really?????

I reached 30 after 2 hours of playing and that was with mods that made all the monsters alot tougher and nastier installed. The SM overlords were a pain and so were the new ghouls and I still hit 30 without the need for maxed stats.
 
thenightgaunt said:
...Really? No, Really???
You hate the open endedness added to the game, and lvl 30's impossible without a maxed out stat character???
Really?????

I reached 30 after 2 hours of playing and that was with mods that made all the monsters alot tougher and nastier installed. The SM overlords were a pain and so were the new ghouls and I still hit 30 without the need for maxed stats.
:eyebrow: Que? I must be missing something but you seem flabbergasted about his dislikes in the first part and then seem to agree with his dislike of the lvl 30 with max stats in the second part... :confused:
 
They should have kept the level cap at 20.
Yes, an unpopular opinion, but it kept a semblance of roleplaying within the game.
At 30, skills are nearly all easily maxed without effort, unlike vanilla Fallout 3 that required you to go out of your way to get all the skill magazines, while there's still something wrong with being able to max out a large amount of your skills at all, it's a lot better than simply reaching 30 and effortlessly pumping nearly all your skills.

With the release of Broken Steel, Fallout 3 turned from a FPS/RPG hybrid into a straight out arcade shooter, the arcade being for the "high score" aspect of maxing out your skills and getting the highest damage multiplier, simply feels like a delayed result while you wander around racking up points.

Bethesda needs to figure out how maths work in games, otherwise they'll never be able to balance their games.
 
So that people don't incessantly whine about balancing problems in their games, a big issue since Daggerfall.
You'd think they'd have learned something what with the development team mixing around, but no, still the same nonsense problems.
 
They've learned the power of marketing and false promises without accountability. Also, great games are played, why waste time crunching numbers.
 
DexterMorgan said:
They've learned the power of marketing and false promises without accountability.
I think you may be on to something there!

They're in the business of making money, not tuning their product to please a few malcontents.
 
One might argue that fine tuning your product has more to do with striving for perfection and delivering the best possible product.

Of course, in Bethesda's case, you're quite right.
 
DexterMorgan said:
One might argue that fine tuning your product has more to do with striving for perfection and delivering the best possible product.

Of course, in Bethesda's case, you're quite right.
Agreed on both accounts. The interesting thing about balancing your product is that if you do it after release you tend to end up with an interesting devision of fans, those who think that changing or removing existing features for balance is bad for the game, and those who are for balancing the game at whatever cost it takes. The TF2 forums is a great place to see how this argument goes down (of course you have to weed through the large numbers of plain stupid posts to get to this). I can't say that I can see how balancing a game can be damaging or how keeping a game unbalanced is for the best, entertainment wise.
 
DexterMorgan said:
They've learned the power of marketing and false promises without accountability. Also, great games are played, why waste time crunching numbers.
Exactly my thoughts as well!

One can say about Bethesdas qualities in games what he wants. But when it comes to marketing compared from Oblivion to Fallout 3 they learned alot. Just compare Howards statements and demos from Oblivion before Oblivion actualy was released with Fallout 3.

If they would just care as much about game development like they do with marketing ...
 
They make products for people who have low standars when it comes to games. Those people play games to have fun like with a hooker for one hour, pay her pimp (because that's the rule), and go back to their boring ass life.

Unfortunately that's the mainstream of today's society, and that's where Beth is targeting.

They also target kids who don't know what is the difference between a good, deep piece of art and a full of a cliche piece of shit.
 
Back
Top