More European hands-on previews

Per

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It's those crazy critical Europeans again (in this case Eurogamer).<blockquote>Visually, Fallout 3 is unremittingly bleak. So it should be, although you have to wonder if there will be enough variation in this vast wasteland to sustain interest. But let's give Bethesda's artists the benefit of the doubt on that count, because unfortunately the game has much more tangible shortcomings to take them to task on: the flat, sterile lighting, the excessive contrast, the feeble effects (excepting the mini-nuke explosions of wrecked cars' power units) and, worst by far, the hilariously, embarrassingly wooden animation.

This was a weakness of Oblivion's, too, but it's even more jarring in Fallout 3. The game presents itself in the first-person perspective, but you can pull the camera out to quite a distant third-person viewpoint and move it in full 3D. This means you can examine your character's Gerry Anderson jerking and flailing from any angle; we'd recommend you don't. Unfortunately, you can't help but observe the erratic path-finding, motionless trances and limp movements of the few enemies you encounter this early in the game. You simply can't invoke the visual style of an action game and get away with this stuff.

[..]

The game's showing in the Microsoft press conference was something of a bum note as well, with its gleeful ultra-violence and portable nukes failing to evoke the more down-to-earth flavour of grit Fallout is known for. We accept that was probably a hard sell for a broad audience, though. We accept that the game's setting, however dreary within the context of gaming in general, is refreshing within the world of RPGs. Above all, we accept that it's impossible to properly judge a game as vast as this in such a short time span, and that it undoubtedly has many hidden riches.

But beyond that, there are simple questions of quality that it's impossible to avoid: characterless art, cold visuals, wonky animation, weak real-time combat, off-kilter writing. As it stands, Fallout 3 just doesn't feel right, and it will leave many players shivering for warmth in its nuclear winter.</blockquote>There are a few positive notes (such as approval of V.A.T.S.), but also more criticism of, well, just about everything. German GamersGlobal likes it mostly, but hates V.A.T.S.<blockquote>We also learned to activate V.A.T.S., which is the acronym for "Vault Assisted Targeting System". This is meant to substitute the action point depleting targeting of the old Fallout RPGS -- but it could be the worst nightmare for real fans of the series! Let us explain further -- but keep in mind that this criticism could not (or only partly) apply to the finished game: Pete Hines told us that Bethesda is still tweaking all this stuff.

In the RPGs Fallout and Fallout 2 as in the tactic game Fallout Tactics: Brotherhood of Steel, you had a certain amount of Action Points (AP) which you expended to move or fire a weapon. Spending more APs in a turn for aiming let you chose a body part to shoot at -- which always decreased the to-hit-chance but dealt special damage to the opponent, with successful head-shots dealing massive damage and stunning the enemy, sometimes killing him instantly (exploding head). But in the current version of the Action-RPG Fallout 3 is, V.A.T.S. rather feels like a cheat mode. There are three reasons for this: First, you can queue up several shots, with big body parts costing less APs than, let's say, the head. But we always could queue up at least two shots, and mostly three, thereby doubling or tripling our to-hit chance. Second, regardless of what body part you hit in V.A.T.S. mode, the opponent will die. We killed a Super Mutant by shooting his leg with a pistol. Third, the APs regenerate far too quickly, we never activated the V.A.T.S. mode in our half-hour of play without being able to use it. So instead of using this mode a couple of times each hour like you would a high-level spell in Oblivion, we were basically using it for every single fight, making things too easy for our liking (playing on "normal" mode). Apart from using basic shooter skills like dodging, taking cover and not running into a group of superior opponents, we couldn't find any tactics involved. As long as you don't consider picking the body part with the highest to-hit probability as tactics.

[..]

So from this experience, from our talking to Pete Hines and from everything else we've learned so far about Fallout 3, we'd say that if you look for a return to the world of Fallout, or if you'd like to play an Action-RPG not closely resembling, but still similar to Oblivion (with another setting, of course), Fallout 3 is one of the games to watch for you this Fall. We think the wit, the cynicism, the fun will be there, again. But Bethesda will have to tweak the V.A.T.S. system to make it less powerful, or its "reload time" longer -- otherwise, experienced gamers will feel like cheating most of the time.

If, on the other hand, you played Interplay's predecessor RPGs mainly because you liked the turn-based, tactical fighting, you'll definitely be disappointed. Because there's a lot of fighting, but much less tactics than in various tactical shooters...</blockquote>What is it with this continent?
 
Uh...this is 10/10 Oblivion Eurogamer?

That's a bit dubious.

Otherwise; unexpected.

Calling Lady Killer "crass and misogynistic" is also stretching the point a bit.
 
Maybe Eurogamers Oli Welsh OD´ed on NMA? Or got himself a healthy injection anyway.

I like this bit:

"You'd think using nukes in this world would be a little, you know, insensitive. A bit of a faux pas."
 
This surprised me too. Eurogamer has been a consistent softballer in the past. I could see most of these described shortcomings just by watching the 10 minute demo, so I know they're being straight this time.
 
Maybe they weren't offered first-class roundtrip plane ticket, a bobblehead, shirt, 2-night hotel pass, Disney World admission, a new station wagon, an envelope full of money, 2 Cambodian prostitutes, and a Rolex watch during the preview. Or they probably just didn't like the game.

Eurogamer said:
You can, however, expect Bethesda to approach it with polish, sophistication and a unique sense of humour - and this is exactly where we found our half-hour hands-on demo lacking
.

Boom, that's what you need.
 
Interesting. I note he didn't give examples of the off-kilter writing.

Maybe the game is something that grows on you - certainly a game with an iso view and TB combat would leave the journos at E3 feeling cold. One that's apparently set out to address those (arguably at the cost of the things that us fans deem 'Fallout'), yet fails, is kind of worrying.

Still, the preview didn't convince me as trustworthy, just as the gushing previews didn't either.
 
Haha, some comments on that site are hilarious! :mrgreen:

Hey Brother None how much did we pay Oli Welsh for that Preview?!? :crazy:
 
Hmmm, the preview could be like this, but when the game is out then they might praise it like nothing...
 
TTTimo said:
Hmmm, the preview could be like this, but when the game is out then they might praise it like nothing...

And vice versa.

Look, it's quite likely that the character animations, facial modelling and real-time combat will all be sub-par, because those are all things Bethesda does not do well.

I'm waiting to see if any of that will actually be mentioned in reviews, tho'.
 
Oli Welsh said:
Conversation and bartering are two aspects of the game that we regretfully don't get anywhere near experiencing at E3
Oli Welsh said:
off-kilter writing
I gotta say I'm not sure how this works...
Was he critiquing the writing based on the raider's taunts?
 
I'm guessing all dialogue is writing, but not all writing is dialogue.
 
I'm thinking of things such as

the PIP-boy which looks and feels exactly as the old Fallout games, including the funny images and the cynical descriptions.

I can imagine there are other messages that pop up in contexts that don't relate to dialogue. Fewer and less than in the original games, sure.
 
Anani Masu said:
Was he critiquing the writing based on the raider's taunts?

Don't troll by playing dumb, please. It's unlikely that he didn't encounter any verbal communication while spending those mandatory 30 minutes with the game. Radio chatter, quest journal, item/skill/perk descriptions, NPC remarks, etc, etc. Probably more than enough to form a preliminary opinion about the overall quality of the game's writing.
 
Having recently played Call of Duty 4, I scratch my head how the body movements of the NPCs and PC in the videos I've seen so far of F3 look so wooden.
 
golfmade said:
Having recently played Call of Duty 4, I scratch my head how the body movements of the NPCs and PC in the videos I've seen so far of F3 look so wooden.
I think it's been discussed elsewhere, but I reckon other developers use extensive motion capture, whereas Bethesda doesn't (or if they do, they don't do it very well).

Read up sometime on how much motion capture Kojima Productions does for a Metal Gear Solid title. It's expensive and it's a hell of a lot of work, but you wind up with extremely realistic looking animation.

Edit: or, Bethesda just kinda sucks at character animation, which we've all surmised by now.
 
It's interesting that over at the BS forums, all the negative reviews are because "THE GAME'S NOT DONE YET!!!"

They aren't done fixing the animations, they're working on the graphics.

Sigh.
 
But beyond that, there are simple questions of quality that it's impossible to avoid: characterless art, cold visuals, wonky animation, weak real-time combat, off-kilter writing. As it stands, Fallout 3 just doesn't feel right, and it will leave many players shivering for warmth in its nuclear winter.

Damned europeans should have their heads checked:D
 
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