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Today in articles that will result in Feargus Urqhart getting another angry phone-call from Paradox of someone going "why are these articles all shilling your old games, you were supposed to shill the new Tyranny expansion, you idiot!", there's a piece on Eurogamer talking about how New Vegas came to be.
You can read it all here: http://www.eurogamer.net/articles/2...fallout-sin-city-and-had-three-playable-races

There's also a podcast on USGamer with Feargus and Josh Sawyer about New Vegas:
http://www.usgamer.net/articles/axe-of-the-blood-god-looking-back-on-fallout-new-vegas-rpg-podcast
Skip to 36:00 for the interview with them.
They said there would be "more on Monday" but since it's Wednesday now, I guess they meant next Monday? Who knows.
edit: They finally put it up: http://www.usgamer.net/articles/the...bsidians-cult-sequel-became-a-beloved-classic
 
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The way at least I see it, B*thesda thought they didn't risk anything. They didn't provide the necessary QA, necessary PR, necessary access to the engine itself. A terms like "Do it yourself faggot but if the final score somehow won't be 9000%, then fuck you." All to make original creators look no better if not worse than B*thesda and sell future inevitable Fallout 4 on hype. That was a mistake.
 
Nevertheless Obsidian is working on something. Something big - something to keep the bulk of the 175-person studio busy. "There's a new project," Urquhart says cagily. "Yes" it has a publisher but he won't tell me who it is, nor if Obsidian has worked with the publisher before. "That's too easy!" he says. Then after careful consideration he continues: "We're making a big RPG - and it's not Fallout!" Whether or not it's a new IP we'll apparently see.
 
Is this a new trend, to keep everything in secrecy for a cheap hype?
 
Isn't it done like that since forever? Isn't that why we have announcements for a countdown timer for a teaser trailer?
 
I'm pretty sure Feargus said they won't be showing it until 2018 or something somewhere, though I think was in some random deadfire fig comment that'd be impossible to find...
 
Obsidian seems to be everywhere these days ....... there is something coming there, is not it?
You'd think so, but Paradox paid for all this and likely don't have anything to do with the new project. I still think this was all supposed to be publicity for the Tyranny expansion, but that came out to "meh" reviews and wasn't as news-worthy as all this other stuff I guess.

If anyone's interested, there's a good post summing up everything known about the new project here: http://www.rpgcodex.net/forums/inde...discussion-thread.84849/page-203#post-5300787
 
So New Vegas was gonna have 3 playable races. I understand why Super Mutants would be complicated to get working but aren't Ghouls just regular human NPCs with a race already?
 
Problem is that if it's just cosmetic, it's really kinda worthless. And if it's not, like being a Ghoul impedes you in most places, it takes up a lot of extra design resources for a game that's frankly replayable enough already.
Not that I'm against putting even more C&C in there, but they only had so much time and money to work with.
Like, the fact that you can work for the Legion as a woman is already stretching it a bit, and a ghoulified woman stretches it even more.
Plus, did they even let ghouls into The Strip? Don't remember.
 
I would love if you could play as a Ghoul and it had in game effects on quests and dialogue. Mods just let you pick the race but every ghoul will call you a Smoothskin anyway.
 
Rummaging through that Kodex link PlanHex posted - those 7 design decisions/mistakes by Tim Cain...that's weird. Very weird.
Kodex assumption that it's an aRPG seems to be right. Kinda disappointed, but then again, I never did believe in gods on earth.
 
You'd think so, but Paradox paid for all this and likely don't have anything to do with the new project. I still think this was all supposed to be publicity for the Tyranny expansion, but that came out to "meh" reviews and wasn't as news-worthy as all this other stuff I guess.

If anyone's interested, there's a good post summing up everything known about the new project here: http://www.rpgcodex.net/forums/inde...discussion-thread.84849/page-203#post-5300787

Awesome. Anyone risk the ambiance? I would like to see something like The Foundation (Asimov).
 
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