Brother None said:Ausir said:And armor in FO3 does not reduce the to-hit chance, only the damage.
Really? How you know?
From an interview by some obscure website. Although I wouldn't trust these guys to get their facts right.
Brother None said:Ausir said:And armor in FO3 does not reduce the to-hit chance, only the damage.
Really? How you know?
Ausir said:From an interview by some obscure website. Although I wouldn't trust these guys to get their facts right.
Just be glad The Hero of Kvatch is not being mentioned.OMG!!! 2 lines of dialog!!!! EPIC!!!
Heldelance said:What they're doing right now is a crime that rivals the holocaust, I mean Hitler couldn't do anything this evil.
Eyenixon said:I also see a little compass down at the bottom left, how dreadful.
Sounds pretty awkward to me.
"Soo... yeah, finding a crew might be tough. Good luck with that."
Ureshi said:OMG!!! 2 lines of dialog!!!! EPIC!!! Crazy
Wasteland Stories said:Shoot at fire hydrant? For what? Ricochet in your own eyes?
Ausir said:From an interview by some obscure website. Although I wouldn't trust these guys to get their facts right.
terebikun said:Wasteland Stories said:Shoot at fire hydrant? For what? Ricochet in your own eyes?
Because VATS gives you a disarm option, and it's be a little silly to allow you to do it for guns but not for melee weapons...
Brother None said:Pretty much, but for some reason Bethesda refuses point blank to ever state if the damned thing is optional or not. I'm assuming it is optional. It'd be monumentally stupid if it wasn't.
a lot of games are now coming with the option to disable those types of minimap things. you should try it, it actually makes playing the game more interesting. Playing GTA IV like this was actually pretty fun, made me slow down and learn the landmarks/streets/neighborhoods. All of them were distinct enough to allow me this, hopefully the DC wasteland also offers a lot of different looking locales.terebikun said:I know when I wander a vast wasteland, the last thing I want is a compass.
It was released to show off the new high-quality NPC faceworks, which is a bigger concern amongst...uh...Bethesda's target audience than actual dialogue is.
terebikun said:Ureshi said:OMG!!! 2 lines of dialog!!!! EPIC!!! Crazy
I agree with past threads where people said that every dialogue choice should have a different reaction. In this case, there really are only 2 possible outcomes to what is obviously a NPC recruitment dialogue branch: recruit him or don't recruit him. Thus, 2 lines of dialogue. Makes sense.
Brother None said:Still, given the apparent strength of the Behemoth, and his supermutant nature, I don't see how shooting his weapon would disarm him either. I wonder if they factored that in.
Killzig said:a lot of games are now coming with the option to disable those types of minimap things. you should try it, it actually makes playing the game more interesting. Playing GTA IV like this was actually pretty fun, made me slow down and learn the landmarks/streets/neighborhoods. All of them were distinct enough to allow me this, hopefully the DC wasteland also offers a lot of different looking locales.
I think I recall you stating in another thread that you never really played much of Oblivion, but Oblivion also had a compass. It didn't just point North West South East though. It pointed the way toward every quest objective with total precision, and also made sure to show you every ruin, structure, cave, etc. within a few hundred yards (thus sort of sort of crappifying the whole exploration aspect of the game, which was one of the enjoyable aspects (if you're an exploration whore like myself) of Morrowind).terebikun said:Anyways, I am curious about the compass' functionality. Since I don't think there's been news on overworld map travel, it sounds like the compass could actually be useful for exploring in 3rd/1st person. I just hope it doesn't function like the quest arrow in BioShock, which was begging to be turned off.