ThatZenoGuy
Residential Zealous Evolved Nano Organism
Think about a multiplayer experience, what is the things which will always occur?
-Griefers
-Enemy MinMaxxers who stomp everyone
-Killing on sight for no apparent reason
-Grinding
DayZ, Rust, Ark, WoW, CoD, Halo, anything with multiplayer has these issues (Killing on sight being an inate part of a deathmatch game, of course, which is fine).
To me, what makes games so nice, is ironically that NPC's are more friendly and helpful than actual people!
Why?
Multiplayer games focus on making gameplay 'long', not due to story, quests, or tasks, but by grinds (which can include 'fetch quests').
A grind by definition is basically 'boring stupid shit which wastes your time to progress in an arbritrary world leaderboard'.
Grinds aren't nice at all, they're annoying, and make you want to get them over and done with.
Compare say, the 'quest' to make a small tiny base in Ark, to say, the quest in Fallout 1, to find the water chip.
Ark=Whacking on small items and shit for hours until you get enough arbritrary materials and experience to make a tiny little shanty which someone can stomp in one second with a dinosaur at any time they want.
Fallout=Huge engaging questline going to many unique places talking to interesting and helpful (and sometimes not so helpful...) people on the quest to help your people.
How is that even comparable? No wonder Ark players stomp everyone they see who isn't 'them', the game is a fucking chore! If I wanted to do a chore, i'd do my fucking dishes by hand and polish them.
I find it amusing that your average player in a multiplayer game is actually more violent than the raiders/bandits in Fallout 1, its actually kinda depressing.
I remember in DayZ, before I figured the game was a piece of shit.
I saw a player, he was wounded, so I went over and healed him, fixing a broken leg he had.
The guy thanked me, and I said I'd give him some stuff to help him.
I gave him a handgun, and a magazine loaded with ammo.
He instantly shot me in the face, and that was the last I saw of him.
On the flipside, I grew a giant smile when I saved Jacobstown from the mercs, walking up to them, peacefully breaking the conflict up, and returning to get a hefty reward with a happy Marcus saying thanks.
So in a nutshell, I think multiplayer is a cancer, people are dicks, and overall devs should stop pandering to fucking sociopaths who want to kill people for amusement at the detriment of the entire game.
-Griefers
-Enemy MinMaxxers who stomp everyone
-Killing on sight for no apparent reason
-Grinding
DayZ, Rust, Ark, WoW, CoD, Halo, anything with multiplayer has these issues (Killing on sight being an inate part of a deathmatch game, of course, which is fine).
To me, what makes games so nice, is ironically that NPC's are more friendly and helpful than actual people!
Why?
Multiplayer games focus on making gameplay 'long', not due to story, quests, or tasks, but by grinds (which can include 'fetch quests').
A grind by definition is basically 'boring stupid shit which wastes your time to progress in an arbritrary world leaderboard'.
Grinds aren't nice at all, they're annoying, and make you want to get them over and done with.
Compare say, the 'quest' to make a small tiny base in Ark, to say, the quest in Fallout 1, to find the water chip.
Ark=Whacking on small items and shit for hours until you get enough arbritrary materials and experience to make a tiny little shanty which someone can stomp in one second with a dinosaur at any time they want.
Fallout=Huge engaging questline going to many unique places talking to interesting and helpful (and sometimes not so helpful...) people on the quest to help your people.
How is that even comparable? No wonder Ark players stomp everyone they see who isn't 'them', the game is a fucking chore! If I wanted to do a chore, i'd do my fucking dishes by hand and polish them.
I find it amusing that your average player in a multiplayer game is actually more violent than the raiders/bandits in Fallout 1, its actually kinda depressing.
I remember in DayZ, before I figured the game was a piece of shit.
I saw a player, he was wounded, so I went over and healed him, fixing a broken leg he had.
The guy thanked me, and I said I'd give him some stuff to help him.
I gave him a handgun, and a magazine loaded with ammo.
He instantly shot me in the face, and that was the last I saw of him.
On the flipside, I grew a giant smile when I saved Jacobstown from the mercs, walking up to them, peacefully breaking the conflict up, and returning to get a hefty reward with a happy Marcus saying thanks.
So in a nutshell, I think multiplayer is a cancer, people are dicks, and overall devs should stop pandering to fucking sociopaths who want to kill people for amusement at the detriment of the entire game.