Multiplayer Cancer, multiplayer is killing games.

ThatZenoGuy

Residential Zealous Evolved Nano Organism
Think about a multiplayer experience, what is the things which will always occur?

-Griefers
-Enemy MinMaxxers who stomp everyone
-Killing on sight for no apparent reason
-Grinding

DayZ, Rust, Ark, WoW, CoD, Halo, anything with multiplayer has these issues (Killing on sight being an inate part of a deathmatch game, of course, which is fine).

To me, what makes games so nice, is ironically that NPC's are more friendly and helpful than actual people!

Why?

Multiplayer games focus on making gameplay 'long', not due to story, quests, or tasks, but by grinds (which can include 'fetch quests').

A grind by definition is basically 'boring stupid shit which wastes your time to progress in an arbritrary world leaderboard'.

Grinds aren't nice at all, they're annoying, and make you want to get them over and done with.

Compare say, the 'quest' to make a small tiny base in Ark, to say, the quest in Fallout 1, to find the water chip.

Ark=Whacking on small items and shit for hours until you get enough arbritrary materials and experience to make a tiny little shanty which someone can stomp in one second with a dinosaur at any time they want.

Fallout=Huge engaging questline going to many unique places talking to interesting and helpful (and sometimes not so helpful...) people on the quest to help your people.

How is that even comparable? No wonder Ark players stomp everyone they see who isn't 'them', the game is a fucking chore! If I wanted to do a chore, i'd do my fucking dishes by hand and polish them.

I find it amusing that your average player in a multiplayer game is actually more violent than the raiders/bandits in Fallout 1, its actually kinda depressing.

I remember in DayZ, before I figured the game was a piece of shit.

I saw a player, he was wounded, so I went over and healed him, fixing a broken leg he had.

The guy thanked me, and I said I'd give him some stuff to help him.

I gave him a handgun, and a magazine loaded with ammo.

He instantly shot me in the face, and that was the last I saw of him.

On the flipside, I grew a giant smile when I saved Jacobstown from the mercs, walking up to them, peacefully breaking the conflict up, and returning to get a hefty reward with a happy Marcus saying thanks.

So in a nutshell, I think multiplayer is a cancer, people are dicks, and overall devs should stop pandering to fucking sociopaths who want to kill people for amusement at the detriment of the entire game.
 
I think the thing you really hate is Multiplayer Survival Game, not Multiplayer as a whole.
And the advice for it will always be: Then don't play those games.
 
I think the thing you really hate is Multiplayer Survival Game, not Multiplayer as a whole.
And the advice for it will always be: Then don't play those games.

No no no no, most multiplayer in general.

I've seen countless projects have massive promise...Then die when they try to waste time on multiplayer at the expense of the fucking game.

Space Pirates and Zombies.

From The Depths.

And a few others.

Singleplayer games with lovely traits...Which then get ruined by idiotic children who fail to understand that singleplayer games are SINGLE PLAYER.

Games which used to be single player, Halo, CoD, Battlefield (bad company ;P) are now multiplayer giants...Of cancer.

Multiplayer has been infecting games for ages, remember the new doom? And its atrocious multiplayer? Fucking hell the original is still the best at the damned concept.
 
I think the thing you really hate is Multiplayer Survival Game, not Multiplayer as a whole.
And the advice for it will always be: Then don't play those games.

It would not be so bad, if most the companies did not force multiplayer in every single game. Even something like Mass Effect Andromeda has it, even though it is supposed to be third person action game with RPG elements.

Look at how popular games like overwatch or league of legends are. Yet something like tyranny or pillars of eternity are not.

There are reasons for that, playing with friends having fun, playing for five minutes and then dropping it without any consequences, satisfaction from killing other players etc.

The problem is people like me, who are sick and tired of this. I hate playing with other people because if there is a way to make my game more miserable, people will abuse it. And games like ESO are pretty dull to me.

Nothing you do matters, there is a shit ton of all the others chosen ones. Plus at the end of the day, those games are basically like world of tanks tricking you into spending money.
 
I'm betting fucking money that Bethesda includes multiplayer into the next fallout/ES.
 
I am pretty sure that Bethesda will try to appeal to that market as well, Fallout 4 seemed to take really a lot of inspiration from Mass Effect.
(and I am pretty sure we will see a Fallout MMO that will probably go against the feeling of the franchise. No one wants to be a prospector or courier to make a living, players want to be BOS Paladins, soldiers of the Enclave or the Legion, or be a Super Mutant, and kill loads and loads of people and creatures)

I have never been much of a multiplayer fan as I am more into story driven games which are hard to pull off in MP/MMO mode, but also because I don't know anyone to play with.

Unfortunate the MP scene like many other scenes suffers from the fact that a lot of people are just dicks and want to be internet clowns/assholes for the sake of lulz

I have nothing against MP but I do find it frustrating that it is more and more encroaching onto Single Player mode, Single Player usually ending up as an offline tutorial mode for some games.
I think MP is also more focused on because it is cheaper than to make a campaign with scripted scenes and characters that either need VO's or lengthy dialogue that needs to be written by writers.

It seems that only now publishers start to realize again that a lot of people play games for a solo experience to have a break in their day.
 
No no no no, most multiplayer in general.
Games which used to be single player, Halo, CoD, Battlefield (bad company ;P) are now multiplayer giants...Of cancer.
to my knowledge these games has always had the multiplayer aspect, which was what made them popular to begin with, they just stopped developing single player as well as they did the multiplayer one sadly
 
to my knowledge these games has always had the multiplayer aspect, which was what made them popular to begin with, they just stopped developing single player as well as they did the multiplayer one sadly

Call of Duty had multiplayer but it wasn't what made them popular originally. This is way before the days of online multiplayer though. Good ol' split screen days.

EDIT: @ThatZenoGuy Grand Theft Auto is a great example of a single player game having online multiplayer with loads of grinding.
 
Multiplayer games can be really fun and enjoyable. However there is too much focus on them to be honest. But who can balme developers when they make millions of mirco transactions
 
The worst MP is online racing. You could be on a server with 20 nice people but it only takes one asshole to start bumping everyone off track or driving the wrong way.
 
It is funny because I thought this way a few years ago since I could never find someone to play certain games with. The trick is to not play games with those elements that you do not like. Multiplayer is the reason games exist in the form they are today. It was not meant to be a medium you consume in a room in the dark alone. Hell Arcades is where the glory days started.

What you should really say is I don't like multiplayer shoved into my singleplayer games, not that they are a blight on gaming as we know it. Because what you're then saying is GAMERS ARE A BLIGHT ON GAMING which is mostly true. When these fads die off you will see new trends take hold, so don't get too bummed out. DayZ has all but died off now. That whole thing is tired as hell.

I love playing games with people. It used to be much more common to be playing a game with a friend. Even games meant for just one player.
 
I would prefer to play games such as DayZ/Arma 3 with a good AI maybe as co-op. It shouldn't be that difficult. Historically realistic enemies can be modeled with AI very well, don't give me any lazy excuses. I'm also sort of tired of CS:GO by now, yea the 'pro-gamers' are impressive when they appear and dominate the noobs but...then what? Noobs and casual players want a fun experience and they're entitled to it.
 
The problem people have is they aren't gaming with friends. Guess what? You have a bunch of "friends" here to play with. NMA has a Steam group, Discord, message box to link up and shoot the shit, or open up a thread here to get a game of whatever floats your boat going. There are too many games these days for people to not be playing games. There has always been AAA style mass market shit. Look at how many games were for the NES. Many were two player in name only. I understand getting sick of all the MMO style garbage, but this is what kids plays. Go grumble in the corner with your Wii U and big box PC games and JRPG's like I do.

Plus play games with each other you fucking hermits. I hate life as we know it too. Believe me. I also know that we are all here together to be social in one way or another. I am willing to play most any game just to be able to game with a NMA member. This has not actually happened that often though. So quit your fucking whining about what things were like back when your momma wiped your ass for you. It's all in your mind. YOU CHANGED. You can play plenty of games by yourself. Some series have multiplayer now. It will happen. Count on it. Don't let it hurt you anymore bros. These games you love. They will be ruined. Go with the flow and don't put all your faith in meaningless entertainment and create your own with your own standards and beliefs.

You want to be by yourself? You are. This forum is dead. The living room is dead. Fallout is dead. MY TOWN IS DEAD! MY STATE IS DEAD! I'M DEAD! GAME OVER MAN! GAME OVER!
 
Shit... use the Discord for that purpose, peeps. The more we are, the bigger chance to make a match.
 
it's the one advantage chat has over forums. It helps to get games going. Those who don't game together, don't stay together.
 
I don't mind most multiplayer games or game that have solo and multiplayer games versions.
I do mind when the multiplayer version has too much impact on the solo version. (don't want to elaborate)

But what is mostly pissing me off are trends in specifically MMO. Permanent shared universe, with dozens of players. I had more experience with Fonline2238, Fonline 2 and AOP, but i tried and read about few others.

- Spending countless of hours doing chores. Gathering ressources, crafting items, killing thousands of generic critters, travelling from A to B, then B to A, sorting items in your HQ. And the worse part is that there is actually a huge part of the playerbase that actually ask for it. They prefer spend tons of hours preparing themselves to play the game than actually playing the game.

- Most of the items and ressources you spend so much time gathering are one-time use, breakable, stealable or losable. So you will have to do those chores yet again.

- A good chunk of the playerbase are just there to kill you, steal you, troll you, harass you and other petty stuff, enjoying the fact that you will have to do more chores. And a bigger chunk of the playerbase is only there to shoot stuff. They won't never interact with you. They would just shoot you, even if the whole concept of a permanent shared world creates tons of new opportunities to interact, barter, roleplay, have faction-wide and territory wide politic, spray propaganda, or stick together agains't the wilderness. Despite the shared gameworld offering much more, they play it the same way they would play counter-strike. Just shoot. And for many of them, they can't even grab the concept that they could do so much more. If they are just here for the PVP, it could be instanced instead of in a shared gameworld.

- There is quite always a permanent imbalance, between the lone casual, the small group of friends, the medium group of experienced player, the large squad of pro-gamers, and the huge armies of swarmers. You can rarelly disrupt the balance and change the role of your group on the larger scale.

I don't doubt some MMO manage to escape some of those points, but i don't think they are the majority.
 
MMO's are like reality tv. Just because you hate them they're not going to go away. So, yea. Having said that, there's still plenty that can be done in that genre well that hasn't been done yet, a lot of the points raised in this thread give clues.
 
Let the kids play MMO and choose turn-based game instead. Wesnoth, M.U.L.E., or good ole chess by e-mail with some friendo. Problem solved!
 
Heh, I think the only multiplayer I like in small amounts, is free to play games like War Thunder and such.

Mostly singleplayer for me.
 
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