My Fallout 4 Storyplot

Millim

Venerable Relic of the Wastes
Orderite
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Here's what I think Fallout 4 should be about.

Set in the Capital Wasteland thirty years after Fallout 3.
Brotherhood of steel memmbers are getting killed off 1 by 1.
You play an ex-slave who escapes after a massive fight breaks out in paradise falls.

You start off by being finding Big Town who are now living in safety. Howver, the slavers are looking for you, they find you and a shootout takes place in Big Town. You win and flee to search around the Wastes.
You then come across a trader who has just lost his bodyguard, so you become his guard for the next couple of missions. You travel to Canterbury Commons where the slavers find you.
You get given a choice, due to your survival skills, you can either become a Slaver or kill the slavers.
Note that if you become a slaver, you will be wanted by Company Mercs, howvever, if you kill the slavers, more wull be after you.

After you either join them or kill them, you find a Brotherhood of steel paladan dead. You search him and find a note telling you where the Citidadel is.
You go there and are told that someone is killing brotherhood of steel memmbers. You search around and then you find out that the Enclave are behind the attacks.
You are then forced into a short battle where you are shot.

You wake up a few weeks latter to find that you have been taken to Vault 101, the new base of operations for the Enclave. You learn that they drove the residents out. You find your stuff then escape the Vault. At the exit, you come across the new Enclave leader.
You have a short battle where you become the victor and you then escape the vault.

You go back to the Brotherhood to tell them of what you have learned. You are told to go and find three people who will help you on destroying the Enclave.

If you became a slaver, then you can recruit them as an army, if you didn't, you can recruit Comapny Mercs.

You find the three people who will help you on defeating the Enclave.
As you defeat them, Supermutants attack the Vault, you set a bomb on the base and run to the exit.
You go back to the brotherhood to tell them you were attacked by supermutants, you are told to find Fawkes who will be at the museum of history.
He aids you in your quest of finding the super mutants.

You find the mutant base and attack, as you leave, you find aload of Enlcave soilders.
The Brotherhood then appear.
There is a battle between the mutans, Enclace and Brotherhood.
The new Enclave leader appears and injects himself with the FEV Virus, he turns into a super mutant.
You are then given the choice of becomeing a mutant or staying human.

The ending depends on what choices you have made throughout the game.

So, what do you think?
 
I actually liked the beginning with the player being an escaped slave, but then you made it all about BoS, Muties and The Enclave which ruined it all. Plus, the Capital Wasteland was a pretty dull environment and I'd like to never return there.
 
Good, just change the setting to something, D.C just feel so poppy and it seams it makes a stupid place for a post apocalyptic setting, since there is something always in front of you, also you are trying to make the Brotherhood the "good guy" again, they never were the good guy, they where there just to collect technology, but still wanted to stop mutants, but i like the part where you could chose to become a mutant, tho i dont know how that would work.
 
Well, if you want to see the BoS as a villian,I got a story for that as well.

You start off in the Brotherhood back where Fallout 1 is set. The first half is you just doing missions like fighting super mutants and be at war with the NCR.

You are then betrayed the BoS and you are on the run from them. You end the game by helping Super mutants blow up the Base.
Might make it into a FanFic.
 
Argh. It's not that the BoS is on the good side, it's that you made them into the knights of the wastelands again. They just aren't. They don't give a shit about the wastelanders and only act against mutants if they are in danger themselves.
But otherwise it's ok. DC is not a good setting and the Enclave is pretty damn dead by now, but the basics are ok.
 
I think we should make this into anyones fallout four ideas. Here's my go:
You wake up in a small cell in Canada, not knowing were you are or quite who you are. You stumble out into the cold, harsh snowscapes of Canada with nothing more than a prison uniform, and a shiv, as you look back you see the destroyed husk of a prison complex, as you go to leave the structure gives, and it crumbles into rubble.

As you wander through the wasteland you get flashes of faces, a man being dragged through dark halls and being thrown into a cell, a hollow computer voice, and a woman being dragged off, in the opposite direction.

With no other information other than the name sally, you head out into the Canadian snowscape to basically do whatever you want. (I'm still working on it but that's the introduction, I might use it as the base for a fallout rp.)
 
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