Fallout 2 mod New Critter Animation getting cropped

QuantumApprentice

Where'd That 6th Toe Come From?
I'm trying to create a new critter for my mod, but for some reason the tip is getting cut off in the game engine. I've check the FRM file that Frame Animator makes and it looks ok there, but when I try to play it in-game, a chunk of the most extreme edge gets cut off.

Is there a workaround for this?
Has anybody else encountered this issue before?

 
It seems like some frames of the animation end up cropped, while others don't. I checked the FRM file and nothing seems wrong with it (the front is a tiny bit cut off in one frame, but not nearly as bad as in-game). I'll upload the file here too so you can check it out if you want. I'm trying to make a running animation for this critter, but I'm having to adjust the size and scale a lot to get 4 hexes to fit in 10 frames for this big guy.

It may be a result of the animation poking too far past one side or the other on the East and West directions, but it also appears to happen every other frame or so, so I'm not sure what the exact cause is.
 

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I'm not sure what you mean in this situation. I had to make the model itself smaller to fit in the camera angle on blender, but I also increased the camera resolution to fit more pixels in for rendering. Either way, Frame Animator cropped out all the excess alpha pixels and left me with what you see in the zip file and in-game.
If you're asking about the switch between the idle and running frm's where they change sizes, that's not what I'm having a problem with, I've already fixed that. It's the nose getting cut off during the run animation.

As far as I can tell the FRM looks ok, and only two directions get the nose cut off when I move the critter around, the east and west directions. One of Horrigan's animations is bigger than the FRM I made and doesn't seem to get cut off in-game, so I thought I might be safe.

Is there a limit to the total pixel size of an FRM? The initial size of my animation is 178x65, and the final size once it's moved all the way across the frame is 263x65. But the game appears to cut off the nose way before it hits the final frame.
 
technically, this can be a rectangle constraint for redrawing the screen.
during the animation, not the entire game screen is redrawn, but only a certain part of the rectangle, which depends on the size of the sprite.
 
Correct me if I'm wrong, but isn't Horrigan slimmer on the X axis (east west)?

Also, I'm don't know much about FRMs, but I understand that the size of the sprite isn't decided only by pixels, and it's also influenced by the.. I don't know the exact term, but angle maybe? Aspect? Like, there's another variable which decides sprite size I think.
 
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Wow, it's been a month since I checked this.
Oh, there's one frm of horrigan where his head is popping off that's really wide, MABOS2BA.frm, it's 344x186 compared to my 263x65.

there's another variable which decides sprite size I think.

Any clues what I should look to change? I'm using FrameAnimator 2.70

only a certain part of the rectangle, which depends on the size of the sprite

Is there a way to work around this?
 
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