These are quote ripped from the FO to FO conversion thread (long dead).
I had this idea while reading about mods and playing FO2, and I was sure that someone else had thought of it. Just wondering if anyone actually has some work on it that could be adapted in a new mod.
It's mentioned in FO2/NCR that NCR covers "everything" south of here... which is pretty much the FO map. I guess when rescaled you could add some locations in mexico/arizona.
Some of my ideas (many off-the-wall, difficult or impossible):
* LA boneyard as a "car culture" (not sure anyone has added mutliple cars in a mod) - with a "Repo man" quest series. Maybe a New Reno competing porno studio in Northish LA (San Ferndando valley
* As you enter northern NCR towns (Shady Sands, V13/V15, Military Base) you would randomly encounter "chosen one" doing something. Maybe since the map would have to be redone anway, you could stretch it up to San Francisco.
* "Death Valley" in CA would be a rich agricultural center (not sure you can fit this on the map)
* Freeways! There were Freeways in the 50s! They are hard to nuke! How come no Freeways in FO! (Well... hmm... close to the divergence point. 1956-1968 was the original interstate highway project)
Anyway, I am interested in working on this... sometime. I am a mod virgin but I can code. Bad at art though.
I had this idea while reading about mods and playing FO2, and I was sure that someone else had thought of it. Just wondering if anyone actually has some work on it that could be adapted in a new mod.
It's mentioned in FO2/NCR that NCR covers "everything" south of here... which is pretty much the FO map. I guess when rescaled you could add some locations in mexico/arizona.
Playing F1 with the F2 engine is great news! But I would tend to agree with Oracle - if this now means we have access to F1 maps that can be used in F2, then revisiting some of these locations in the F2 time frame would be great expansion material.
Obviously not all location maps could be used (i.e. Shady Sands being NCR) but now it would interesting to change the world map and include places like BOS, LA (boneyard/cathedral), or the Glow.
* Lost Hills - city state within the limits of the NCR, the state of Maxson is built around it and enjoys extreme autonomy.
In-game, we can use the Van Buren design docs as help, to show the first signs of an upcoming war between the Brotherhood and the NCR.
* Hub - developed into a massive commercial center, larger than before.
* LA - develops with prominent influence from the Followers of the Apocalypse
* Necropolis - ghoul'd tech capitol
* Dayglow - permanent ghouls salvage settlement with a supermutant.
IIRC Corpse was working on such a map years ago, with FO1 maps and new ones all added in.
Unfortunitly he's too anal about having sixty bajillion guns with realworld sounds for each one.
TBH Im suprises that so far noone has simply re-made the maps themselves for FO2.
Junktown would be easiest, 95% or more of it simply could have changed in the 80years since.
Shady sands is allready in of course, ditto V15, would just need to re-ad the 'back' door to it that the player used in FO1 (unless thats what the squatters shack entrence that was unusable was)
V13 allready in it.
The Cathedral would be easy, big ass crater.
Military base allready used as well.
The Hub/LA would be a bit of a challenge, you'd have to rebuild the towns AND add more onto them while making changes here and there to the pre-existing parts (cause some buildings would have burnt down or been replaced in the time since, infact a lot might have been replaced due to the prosperity they've had). LA, you'd have to rebuild AND update quite a bit.
BOS bunker interior would be easy, wouldnt have changed too much. Surface would have to have a town on it, a main town area, then outlying farms (because it would both make sense and add to their prefernce to be isolated to allow farmers that want to be left alone to settle there in return for protection and being well supplied in return for the food they provide, prehaps a small scale manufacturing center of various types as well. One for ammo, both re-using brass as well as making new brass and rounds+powder, and another for making weapons, plus it would allow the senior scribers to concentrate on the hi-tech stuff while the junior ones gain experince making lowertech and weaker weapons to flood the market with in return for lotsa gold and supplies for the BOS)
Necropolis would be a pain cause it has so many buildings, and would also have to be updated to have some limited industry, plus the vault repaired a bit. Prehaps a building or two in a 'smooth skin' district with regular human merchants and what not.
Some of my ideas (many off-the-wall, difficult or impossible):
* LA boneyard as a "car culture" (not sure anyone has added mutliple cars in a mod) - with a "Repo man" quest series. Maybe a New Reno competing porno studio in Northish LA (San Ferndando valley
* As you enter northern NCR towns (Shady Sands, V13/V15, Military Base) you would randomly encounter "chosen one" doing something. Maybe since the map would have to be redone anway, you could stretch it up to San Francisco.
* "Death Valley" in CA would be a rich agricultural center (not sure you can fit this on the map)
* Freeways! There were Freeways in the 50s! They are hard to nuke! How come no Freeways in FO! (Well... hmm... close to the divergence point. 1956-1968 was the original interstate highway project)
Anyway, I am interested in working on this... sometime. I am a mod virgin but I can code. Bad at art though.