Account selling, not so much of a problem.
This kind of system becomes a problem when it takes into account the play effects from "farming = legit cash". People do try their hardest to forget Lineage II and the ever fun economy that was Asheron's Call.
Now, not only do you have the people who are honestly trying to get said object for their class, but now you will have masses of people who are now given the greenlight to go and farm into areas for
real monetary profit. This often, as displayed in UO, AC, and wildly in Lineage II, would result in the game's atmosphere and balance being ruined in favor of people turning this into a viable business and not caring whether they are playing the game. As it has been noted, since Sony gets a cut, why should
they care if you're 100th in line for an item when the other 99 are just looking to auction said item? Why should
they care if an area is filled with farmers that wouldn't otherwise be playing a game, other than it makes them money by doing so? It really destroys the gameplay demographic.
Now it will become a matter of having little choice but to buy the item in question from an auction, because of all the Chinese farmers who can make easy money off of this, and because of the really monotonous aspects of the game (I must assume, because I refuse to play the 3rd rate graphical MUD that EQ is), it will ruin anything the game once hoped to have for playability as people make money off of the stupid or those desperate to NOT stand in a line behind the farmers.
Good job, SOE. Morons. Of course, as we all know, SOE knows jack shit about game balance and maintaining a game world, so hopefully this will be the move that flushes the collective pile of shit of EQ/EQ2/SWG/(Insert Other SOE MMORPGs Here) down the drain as SOE sells off what little playability they had left.
Just wait until someone pays money for the typical "Evernerf" item, and it gets the nerf bat swung at it. That is going to open a very beautiful flame war, or few hundred, depending on how many paid real money for in-game items that were just depreciated in value.
One of the best quotes about this subject:
Sky@Grimwell said:
If a game sucks so bad that I'm driven to pay REAL WORLD CASH for a virtual item in a database, rather than actually get the item by, you know, playing the game....
That there's a clear sign to my mind that the game sucks really bad and I should not be playing it.