No (or very little) random encounters in F2

JR Jansen

Water Chip? Been There, Done That
I just recently started Fallout 2 again after a long time and i noticed that i don't seem to have as much random encounters as i did before, especially with the car, and no it's not because i'm to 'unlucky'. I mean if i travel from vaul 13 to Arroyo 3 times without getting any random enounters, there is smething wrong. Can it be fixed and if so how ?
 
JR Jansen! You`re back! woot!


That´s a problem that is happening with fast computers, do a search on this forum, there`s no miracle fix that i know though.
 
Maybe you keep on running the encounters over with the car?
You try and trap someone with a couple of men if the guy's speeding in your direction with a trusty motorized vehicle.

As for a more serious reason: I suppose your travel time is too fast because your computer is too fast. Happened to me a couple of times, even with Windows 98.
 
Funny how you should mention it, my current PC hardly ever treats me to a good band of moving targets :(. The PC being a 3.0 GHz one, I suppose I'll have to live with that though. Oh well, caravan jobs do it just the same for me :D.

Hmph, so that explains why playing the game on the hardest game & combat difficulty still isn't much of a challenge on this PC. Thanks Ashmo.
 
I don't seem to have any problems with that. I also run on an IntelCel 556 though... :lol:

Mohrg :twisted:
 
I don't know about you guys, but I just found out my laptop has a cpu throttle controller. Does the job just fine. And it might have caused problems with other slowdown utils.
 
Athlon XP 2600+ = No Random encounters. Don't wanna go with CPUBurn or something like that. Is there any way to greatly increase the random encounter chance by altering the scripts?
 
Does anyone know if this problem exists for the orginal Fallout? I've been meaning to play it again, and I was curious...

Thanks!
 
PsychoSniper said:
Same engine (only changed some between games..)
same problem......


Therefore most likley yes.

I can't help but interpret this answer as reading "I have no idea but I must spam". :)
 
Per said:
I can't help but interpret this answer as reading "I have no idea but I must spam". :)

I was thinking the same thing ... most likely based on what information? They are not the same engine! Same codebase yes, probably many changes, many of which we don't know what they were. This like saying WinXP is the same as Win2K because they use NT as a core. It may be the case that the encounter problem is exactly the same on FO1, but to base it on "same engine" is disinformation.
 
Akin said:
Does anyone know if this problem exists for the orginal Fallout? I've been meaning to play it again, and I was curious...

Thanks!

I have the problem in F2 but not in F1, so no, I don't think so.
 
I have the same problem, tried to do it with Encounterbooster, the result: 3 encounter (a merchant and 2 groups of bandits) between Arroyo and Klamath... Now it seems for me that it's the other end, having 3 encounters in about 5 hexes... It'll especially become nasty further in the game where these can be quite deadly, providing that I play a HtH char (I remember that I had really hard times with my previous char getting from one of the locations to another, don't know where exactly though)... :?

I wish I could edit that encounterbooster file to provide encounters 'on the golden middle way', but unfortunately I'm not too skilled in such issues. Any idea which row to edit (and how)?

Furthermore I'm concerned that this 'encounterbooster' will unbalance the game, either acting as a spoiler (due to plenty of loots and special items) or as a drawback (praying at every passing hex not to meet some really tough opponents that shouldn't be there at a given level)... :look:
 
menyus said:
I wish I could edit that encounterbooster file to provide encounters 'on the golden middle way', but unfortunately I'm not too skilled in such issues. Any idea which row to edit (and how)?

Right near the top of the replacement worldmap.txt you see this:

; Encounter frequency percentages:
Forced=100% ; This shouldn't change
Frequent=100% ; Was 9/3d6
Common=100% ; Was 8/3d6
Uncommon=100% ; Was 6/3d6
Rare=100% ; Was 5/3d6
None=0% ; This shouldn't change

Note how they are all 100% !

So just change some of those, I'm using these numbers:

Forced=100% ; This shouldn't change
Frequent=70% ; Was 9/3d6
Common=50% ; Was 8/3d6
Uncommon=40% ; Was 6/3d6
Rare=30% ; Was 5/3d6
None=0% ; This shouldn't change

Or you can just grab my worldmap.txt

The original % was much much lower on all of these, but they don't work as they used to on old slow machines. The random encounter booster went a bit too extreme making them all 100%.
 
err, the travel time in Fallout1 isn't affected by the cpu(only if you have a rrrreeaaly slow one). The travel time in Fallout1 will stay excactly the same, and thus, I suppose giving you just as much encounters, unless the encounters in fallout1 isn't based on the travel time...
 
Kahgan said:
err, the travel time in Fallout1 isn't affected by the cpu(only if you have a rrrreeaaly slow one). The travel time in Fallout1 will stay excactly the same, and thus, I suppose giving you just as much encounters, unless the encounters in fallout1 isn't based on the travel time...

Say what? We're talking about encounter boosting here, to get more random encounters, but not too many, like the random encounter booster patch which sets everything to 100%.
 
Kahgan said:
err, the travel time in Fallout1 isn't affected by the cpu(only if you have a rrrreeaaly slow one). The travel time in Fallout1 will stay excactly the same, and thus, I suppose giving you just as much encounters, unless the encounters in fallout1 isn't based on the travel time...
On top of that, I'm pretty sure this is a Fallout2 thread.
 
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