Objects falling behind the Highwayman (Fallout 2)

User1981

First time out of the vault
Hello.

I just had an encounter with some though enclave-guys in Fallout 2 (random encounter). One of them stood behind the highwayman. And, as he died, I couldn´t get his stuff. His body was hidden by the car.

I tried to somehow... well, move the car aside, like I move Sulik when he´s standing in the way, but there seems to be no way to do this. Neither can I see through the car like through some walls - which would solve the problem, too.

My question is: Do I have to write the stuff off in such a situation?

By the way, this Kaga-guy from the restoration project has gotten almost impossible to beat. At least, for me. By the fourth time I met him, he had some minigun and did over 100 damage. Needless to say that I died every time. I kept reloading until he got unlucky and did "just" about 40 Damage.

By the time I had the bridgekeeper´s robe, a .223 Pistol and two companions (Sulik and Vic).
 
First of all, thanks for the fast replies.

*BEEB*Wrong thread

My question was about the highwayman. And the car exists in the original version of the game, as well. As for the second part, you´re right. But it had not really to do with the question. I just mentioned it.

but can you autopick items using G-key on spot?

Thanks for the suggestion. I didn´t know about this option. Does it work with looting corpses, too?

edit: I just tested it. Unfortunately, the G-Key does nothing.
 
Well, you could try my Party Orders Add-on, to make a party member loot the body for you.

Also, I seem to remember that, with the add-on, you can use the key 0 to pick up any nearby item from the ground, hidden or not.
 
I could, if I could download the needed sfall from somewhere. The site doesn´t work for quite some time now. If sfall will be available some day, I´d like to try this mod out, even though it´s not fully tested. Until then I have to search for another way.

At least I couldn´t find any other source for downloading sfall.
 
Thanks, but... now nothing works.


I´m going to uninstall and reinstall the game. I guess, it can´t be helped.
 
urk, you just installed a new version of sfall on top of the version included in the RP without copying across the RP's ddraw.ini changes didn't you?

A reinstall isn't needed. Just rtfm, and then fix the damage you've done to ddraw.ini

Edit: I really should add something to sfall to detect if it's been installed on top of the RP, and display some incredibly sarcastic message instead of leaving it to display that cities error. :twisted:
 
I followed the instructions in the readmes. Both (sfall and the party member mod) had to be extracted in the specific folders. I was asked, if I wanted to overwrite the existing files. So I said yes. Was it wrong?

Unfortunately, english isn´t my native language. So, sorry for the stupid question, but: what is "rtfm"?
 
What you did wrong was to overwrite the ddraw.ini file without copying those settings into the new ddraw.ini first.

Just check the ddraw.ini from the RP and then make the pertinent changes to the ddraw.ini from the last sfall version.
 
User1981 said:
I followed the instructions in the readmes. Both (sfall and the party member mod) had to be extracted in the specific folders. I was asked, if I wanted to overwrite the existing files. So I said yes. Was it wrong?
Yes, you were. When installing sfall you should have overwritten ddraw.dll, but merged the two ddraw.ini's together. There are settings in there that the RP requires.

You need to compare the RP's ddraw.ini to the new one, and copy across anything that changes the default settings.

User1981 said:
Unfortunately, english isn´t my native language. So, sorry for the stupid question, but: what is "rtfm"?
http://en.wikipedia.org/wiki/RTFM

I was referring to the RP manual in particular, which I believe mentions the problems that replacing the ddraw.ini will cause.
 
You need to compare the RP's ddraw.ini to the new one, and copy across anything that changes the default settings.

It´s getting way to complicated, compared to the use for me. It rarely happens that someone stands and dies behind the car. If there was an easy way to fix it, okay. But I don´t intent to have so much work with it. Then I prefer to just write off the stuff. It´s not like it´s the end of the world, if I can´t get some things once in a while.

As for me, the thread can be closed now. However, thanks for the suggestions and help.

edit: And the "f*cking manual", as you said (rtfm), had not mentioned anything about comparing inis.
 
User1981 said:
edit: And the "f*cking manual", as you said (rtfm), had not mentioned anything about comparing inis.
Does it not? :shock: I'd best add that to the sfall faq then. Actually, that would be a good idea anyway, because there are more mods than the RP that use sfall.

It's certainly come up multiple times in the RP discussion thread though, so a search on the error message would have come up with the answer, and even the exact lines you need to change to get things working again.
 
Timeslip said:
User1981 said:
edit: And the "f*cking manual", as you said (rtfm), had not mentioned anything about comparing inis.
Does it not? :shock:
No, it is not. I just checked sfall FAQ and Readme.
What about to use a different name for RP sfall like ddrawrp.ini and ddrawrp.dll (this is more question to Killap)? This will stop the dummy player from rewriting it and he/she will start to think, why is that file with different name :mrgreen:
 
JaW said:
No, it is not. I just checked sfall FAQ and Readme.
no, I know it's not in the sfall readme, (I'd always thought that the overwrite files prompt would be enough to make people stop and think about what they're doing,) but I thought it was in the RP's. It's in the faq now anyway.

Edit: Checked myself, and it's not in the RP readme either. My mistake. :oops: (Although searching the forums is still a good first move on that sort of problem.)

JaW said:
What about to use a different name for RP sfall like ddrawrp.ini and ddrawrp.dll (this is more question to Killap)? This will stop the dummy player from rewriting it and he/she will start to think, why is that file with different name :mrgreen:
You can't rename the dll, that would break its hooking mechanism. You can use a differently named ini, but since it requires command line arguments it probably wouldn't be feasable. Anyone using a normal shortcut to launch fallout would end up with exactly the same problem as this.
 
(I'd always thought that the overwrite files prompt would be enough to make people stop and think about what they're doing,)

How come? I´ve played some games with mods and it was often necessary to overwrite existing files, in order to implant the new contents in the game. So it seemed like a normal thing to me.
 
User1981 said:
How come? I´ve played some games with mods and it was often necessary to overwrite existing files, in order to implant the new contents in the game. So it seemed like a normal thing to me.
Overwriting files from the original game is common enough, but when one mod overwrites files from another mod it's time to get suspicious.
 
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