One or Two Combat Skills?

DwayneGAnd

Look, Ma! Two Heads!
In past playthroughs, I tended to focus primarily on one combat skill for each character. Gun users would always tag small guns at the start due to the fact that small guns are available at the beginning of the game, energy weapons and big guns don't come until later in the game. A melee character would choose either unarmed or melee weapons.

From what I read, Sniper requires small guns to be at 80% and Slayer required Unarmed at 80%.

My small guns characters would use small guns through the entire game. Energy weapons and Big gun characters would tag small guns at the beginning and then switch to either energy weapons or big guns once they became available, small guns would not be raised much higher than 100%.

I would like to know what advice expert players can give on how many combat skills they use for their character, what works best for them, and how I could improve my own planned builds.
 
I often tag small weapons and energy weapons. Small weapons for the beginning and middle game, then switch to energy weapons when I get the plasma rifle. Although small weapons remain useful throughout the endgame in Fallout 2 at least with the gauss rifle.
 
Depends on the game, and what your plans are.
You CAN get away w/o any combat skills and win the whole of F1, you CAN get away taggng only advanced weaponry in F2 and train up through non-combat quests and go straight to where you can get some free endgame weapon.
Even in F:T you can pick Big Guns only and get away with it.

For a normal playthrough though, it is natural to pick Small Guns.

Sniper's (ingames where it works) SG-requirement is a non-issue because of skillbooks.
 
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