DwayneGAnd
Look, Ma! Two Heads!

You have two item slots. You can put anything in them, including weapons. I have all my planned character carrying two weapons, putting one in each slot for when I'm entering areas such as the military base, the lower levels of the cathedral, the deathclaw hatchery outside the Gun Runner's base, and other areas heavily populated with enemies. On my last playthrough, I had a small guns character with the fast shot and gifted traits. I used the Gauss Pistol and the H & K G11E. Then I read online that the .223 Pistol penetrates heavy armor better than what I was using and that the only other gun in the small guns category that does this as well is the Needler Pistol. So I'm thinking that I need to include at least one weapon for my characters to ignore a large portion of the enemies' damage threshold, such as the .223 pistol, Pulse Pistol, Pulse Rifle, etc.
How many weapons do you carry for your characters in Fallout 1 and 2?
How many weapons do you carry for your characters in Fallout 1 and 2?
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