WORDS BY: Ryan McCaffrey
INTERPRETIVE DANCE BY: Brother None<blockquote>And it’s here that New Vegas slowly distinguishes itself from Fallout 3. After deciding whether to speak with Ringo to help the townsfolk or to the Powder Gangers’ Joe Cobb if you want to plunder Goodsprings (Obsidian took Ringo’s good-guy route for our demo), you’ll have to hustle — in our case, to convince the townies to help you in the imminent fight. Sunny and canine companion Cheyenne don’t need much convincing. Follow her to the Mojave Wasteland to kill a few giant mutated geckos, and she’s easily swayed. Better yet, you’ll get to test one of New Vegas’ unique weapons, the Varmint Rifle; this low-power .22 does significant damage to limbs and has a high critical-hit bonus.
Persuading the aging, apathetic Easy Pete to lend a hand is a bit trickier. Everyone knows he’s got a stash of dynamite, and it would really come in handy in the upcoming fight. He doesn’t seem to want to cough up the boomsticks, though. Remember when Obsidian chose Explosives as one of our character’s primary skills back in Doc Mitchell’s office? Here’s where we get to see it in action. Selecting the dialogue option with [Explosives] in front of it quickly changes Pete’s finicky tune, and he happily hands over his stash of dynamite.
“Using skills in conversations is an emphasis for us,” says Sawyer. The idea in role-playing terms, he clarifies, is that if you’re talking to someone about explosives and that happens to be one of your strongest skills, you’re going to know a lot about them. Apparently, having an emphasis in certain topics means that if they come up in conversation, you’ll have a higher chance of influencing fussy characters. Sounds logical to us!</blockquote>A 7-page whopper, it's a copy of the OXM US magazine preview we've seen before, if you haven't read it yet, be sure to give it a read.
Spotted on Duck and Cover.
INTERPRETIVE DANCE BY: Brother None<blockquote>And it’s here that New Vegas slowly distinguishes itself from Fallout 3. After deciding whether to speak with Ringo to help the townsfolk or to the Powder Gangers’ Joe Cobb if you want to plunder Goodsprings (Obsidian took Ringo’s good-guy route for our demo), you’ll have to hustle — in our case, to convince the townies to help you in the imminent fight. Sunny and canine companion Cheyenne don’t need much convincing. Follow her to the Mojave Wasteland to kill a few giant mutated geckos, and she’s easily swayed. Better yet, you’ll get to test one of New Vegas’ unique weapons, the Varmint Rifle; this low-power .22 does significant damage to limbs and has a high critical-hit bonus.
Persuading the aging, apathetic Easy Pete to lend a hand is a bit trickier. Everyone knows he’s got a stash of dynamite, and it would really come in handy in the upcoming fight. He doesn’t seem to want to cough up the boomsticks, though. Remember when Obsidian chose Explosives as one of our character’s primary skills back in Doc Mitchell’s office? Here’s where we get to see it in action. Selecting the dialogue option with [Explosives] in front of it quickly changes Pete’s finicky tune, and he happily hands over his stash of dynamite.
“Using skills in conversations is an emphasis for us,” says Sawyer. The idea in role-playing terms, he clarifies, is that if you’re talking to someone about explosives and that happens to be one of your strongest skills, you’re going to know a lot about them. Apparently, having an emphasis in certain topics means that if they come up in conversation, you’ll have a higher chance of influencing fussy characters. Sounds logical to us!</blockquote>A 7-page whopper, it's a copy of the OXM US magazine preview we've seen before, if you haven't read it yet, be sure to give it a read.
Spotted on Duck and Cover.