Moloch Horridus
First time out of the vault

I have been mucking around in Geck and can't seem to find variable in Settings or Globals to edit NPC's base health values globally - could it really be that there is no way to do this?
It seems highly unrealistic to me that some some characters have 1-10 base health, most 20-100 and some well over 200. Plus endurance + multipliers on top of that. This makes some individuals superhumanly powerful compared to others.
Sure one could go and edit templates and "some" individual character sheets to round up all base health values to more sensible levels compared to each other, but that would break so many things if ever attempting to use with other mods. Not to mention it's one heck of a job to start with.
Thanks in advance!
It seems highly unrealistic to me that some some characters have 1-10 base health, most 20-100 and some well over 200. Plus endurance + multipliers on top of that. This makes some individuals superhumanly powerful compared to others.
Sure one could go and edit templates and "some" individual character sheets to round up all base health values to more sensible levels compared to each other, but that would break so many things if ever attempting to use with other mods. Not to mention it's one heck of a job to start with.
Thanks in advance!