Pete Hines video interview

Brother None

This ghoul has seen it all
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Gamers Universe TV has a lengthy video interview with Pete Hines, in which we learn Fallout 3 will not feature such things as Dogmeat armor or Brahmin armor as DLCs.

When asked about user-created content, he says the lack of modding tools, apart from the work involved in releasing them, is because console manufacturers are very jittery about what kind of content finds its way onto their consoles. "That decision rests outside of us."

Also, "Every Fallout project has pretty much had a completely different team working on it."

Thanks Paul_cz.
 
Also, "Every Fallout project has pretty much had a completely different team working on it."
 
Pete Hines said:
When asked about user-created content, he says the lack of modding tools, apart from the work involved in releasing them, is because console manufacturers are very jittery about what kind of content finds its way onto their consoles. "That decision rests outside of us."

So..uh...don't make modding tools for consoles?

Why is this even an issue?

Pete Hines said:
Also, "Every Fallout project has pretty much had a completely different team working on it."

Heh, nice one. It's not like Fallout 2 had Fallout 1's producer as lead designer, or Fallout: Tactics had one of the original designers as senior designer. Mobygames lists Fallout 1 as sharing 69 people (including voice-over talent and the like, admittedly) with Fallout 2.

Apples and pears, dear Mr Hines. Don't be obtuse.
 
Even FOBOS had one Fallout designer on it.

Also, does it mean they confirm that there won't be a CS at all?
 
I don't think "the consoles made us do it!" will stick as an excuse when Oblivion was a cross-platform title as well.

So nah.
 
He says they never monitored modding content on the PC for Oblivion because it's not possible, but with consoles you never know what kind of sleazy dialogue will show up. They'll "continue to talk" to console people and I assume their official stance is still that they want to but they can't promise anything.
 
It might stick if they repeat it long enough. And they might claim that bad console people forced them not to release it because of some undetermined "problems" with Oblivion mods.
 
Brother None said:
Pete Hines said:
When asked about user-created content, he says the lack of modding tools, apart from the work involved in releasing them, is because console manufacturers are very jittery about what kind of content finds its way onto their consoles. "That decision rests outside of us."

So..uh...don't make modding tools for consoles?

Why is this even an issue?

Well I think they asked him why no modding tools for consoles, thats why such a long answer about MS and SONY unwilling to get it done and what not.About PC version, the only thing relevant from what he said is probably that its not an easy task to create those tools for a public, and that their focus right now is to finish the game, those tools being an afterthought for after the game is released.
 
Modding tools are a must... as I am sure has been stated by this community time and time again... Due to the age of my computer I will be purchasing my Fallout 3 on the 360 (previous to E3 the PS3... mmm downloadables.) But, with due time and funds, I am sure I will get a new PC at some point and will be most disappointed if I still can not Mod this game... It needs it.
 
Paul_cz said:
About PC version, the only thing relevant from what he said is probably that its not an easy task to create those tools for a public, and that their focus right now is to finish the game, those tools being an afterthought for after the game is released.

How is that not an easy task?!

What are they using to make the game, right this very second?

MODDING TOOLS.


Why do I see 2-3 computers in every single "inside the vault"/"meet the devs" picture? Are they just for decoration?

For some reason I doubt that they are sitting there with an xbox360 controller in their hand making the content and coding the PC version of this game.

They are making both versions with readily available tools on the PC right now, and all of this is just a PR smokescreen that they're throwing up until the game is released without tools, to the disgust of the gaming community, in order to avoid any nippleless-nudity mods.

They don't care that they shipped an unfinished oblivion, because according to them "they fixed all that since oblivion"..

Same old BS.
 
I think part of why they haven't commited to PC modding tools yet is that about 0.0004 seconds after the game comes out people would be screaming "You said we'd get an SDK and the game has been out for like forever. Where the hell is our SDK?"

So instead they remain tight lipped and release it when it's 'ready' and not have to deal with as much flack about it not being part of the box, because they never promised anything.
 
whirlingdervish said:
How is that not an easy task?!

What are they using to make the game, right this very second?

Thats why in that sentence of mine are the words "for a public". Maybe they would have to alter those tools, create more user friendly documentation and yadda yadda? whatever, maybe its just a lie, maybe not and there is some work involved, I don't really care.Fact is, Bethesda is one of the most mod community supporting developers, I would be surprised if they never released CS for FO3.

As for me, I prefer playing game as devs made them, so I won't be sad if they don't release it.
 
whirlingdervish said:
Paul_cz said:
About PC version, the only thing relevant from what he said is probably that its not an easy task to create those tools for a public, and that their focus right now is to finish the game, those tools being an afterthought for after the game is released.

How is that not an easy task?!

What are they using to make the game, right this very second?

MODDING TOOLS.


Why do I see 2-3 computers in every single "inside the vault"/"meet the devs" picture? Are they just for decoration?

For some reason I doubt that they are sitting there with an xbox360 controller in their hand making the content and coding the PC version of this game.

They are making both versions with readily available tools on the PC right now, and all of this is just a PR smokescreen that they're throwing up until the game is released without tools, to the disgust of the gaming community, in order to avoid any nippleless-nudity mods.

They don't care that they shipped an unfinished oblivion, because according to them "they fixed all that since oblivion"..

Same old BS.

Spoken like someone who has never ever used a studio's internal tools. What the Devs use are pieces of crap held together with bailing wire and string. Unlabeled rows of buttons where some are valuable tools, some were valuable tools but now do nothing, some that never did anything, and some that if you click will destroy everything you've been working on. What's acceptable for internal use is not the same as what is acceptable for public use.
 
Mods are the reason Oblivion went from a shitty game to a superb game in my experience. If Oblivion is any indicator, this game will need its fair share of modding. They better release a construction set.

But if we had to go to plan B, any chance the Oblivion modding tools could be made to work with Fallout 3? Eh I guess it is anyone's guess.
 
People had to mod Oblivion and make patches by themselves, to play this game properly.

Bethesda didn't want to do it, they jus waited for modders to do the dirty, buggy jobs :P
 
Anani Masu said:
Spoken like someone who has never ever used a studio's internal tools. What the Devs use are pieces of crap held together with bailing wire and string. Unlabeled rows of buttons where some are valuable tools, some were valuable tools but now do nothing, some that never did anything, and some that if you click will destroy everything you've been working on. What's acceptable for internal use is not the same as what is acceptable for public use.

I would guess that you aren't speaking from any specific experience, when you try to make some distinction between what the original devs are using and the "modding tools" for the public.

have you ever seen a free 3rd party 3d mapping utility?
You know, like the ones the public uses to make maps for FPS games that are made by fans?

well here's a screeny:

http://s277.photobucket.com/albums/kk62/dervykins/?action=view&current=editors.jpg

this one's pretty basic.
you'd shit yourself trying to figure out the fractal terrain mapping programs.

The public's tools for most games ARE buggy pieces of crap held together with bubblegum and bandaids and they have row upon row of unlabeled buttons, and quite often the only difference between them and the ones the devs used originally is that they support multiple games on the same engine and occasionally there is technical support for them through the 3rd party who made them.

Nobody expects something polished like the Starcraft map/campaign editor out of Bethesda. I doubt they are even capable of making one considering the level of polish on their games.


this is all beside the point tho.

Any tools the devs release are better than none, because people can take those tools and improve upon them.

The people at Bethesda aren't in the business of making dev kits. They have no reason to bother polishing one up, and no modder in their right mind actually expects some fancy little tools to come from the original developer anymore.

This whole line of "well we don't want to spend time making it pretty " is just bullshit that they can spew as an answer to the repeated queries about the dev kit, and it has about as much substance as we've come to expect from their "answers".

No one expects it to be pretty, just that it can be used to fix this game.
 
More than likely within a short time of release peopel will have shoehorned the Oblivion SDK to work for FO3. It may not work well or pretty but I'm guessing it will work well enough to get people motivated...
 
Unlabeled rows of buttons where some are valuable tools, some were valuable tools but now do nothing, some that never did anything, and some that if you click will destroy everything you've been working on.

And also a history eraser button.

Man, you make it sound like developing games is a fantasy in itself. Which is not. Unless we talk about Bethesda, of course.
 
This was posted on a different board, by someone that works at Obsidian, when the thread turned to internal tools.
can you generate tools that:
are completely unusable by anyone but you?
lack basic functionality that every app in the universe has had since 1974?
have vital features that must be disabled in order to prevent crashing?
break builds on a daily basis?

are you personally capable of:
totally rejecting any and all feature requests with "stop being so lazy, you don't need that" OR "that's impossible, it would take a million years"?
being able to ignore the double standard implied in the above rule?


if so you are ALREADY a tools programmer
 
Anani Masu said:
This was posted on a different board, by someone that works at Obsidian, when the thread turned to internal tools.
can you generate tools that:
are completely unusable by anyone but you?
lack basic functionality that every app in the universe has had since 1974?
have vital features that must be disabled in order to prevent crashing?
break builds on a daily basis?

are you personally capable of:
totally rejecting any and all feature requests with "stop being so lazy, you don't need that" OR "that's impossible, it would take a million years"?
being able to ignore the double standard implied in the above rule?


if so you are ALREADY a tools programmer

LOL. That reminds me about a time in my career history in which I worked with database management and I had a whole slew of tools/tables/forms that I used frequently that were either completely useless to anyone else or they simply couldn't make them work right. And then my boss whould see what I made them do and would ask me to make them for everyone, but do it so they could actually use them...
 
Paul_cz said:
As for me, I prefer playing game as devs made them, so I won't be sad if they don't release it.
So does everyone else, the first few times through. After that we like to change stuff and improve the game. You don't like increasing replayability?
 
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