Point Lookout released

Per

Vault Consort
Staff member
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The latest Fallout 3 DLC can now be downloaded, at least if you're not Japanese and if you're willing to part with 800 of those "Microsoft Points". Currency just keeps getting dodgier. Here's the game description in case anyone forgot:<blockquote>Buy a ticket and hop onboard the Duchess Gambit, as Tobar the Ferryman takes you to the strange seaside town of Point Lookout. What secrets does the dilapidated boardwalk hold? Who lives in the sprawling mansion? Why is the Punga Fruit so important? And what horrors lie in the depths of the murky swamp? Point Lookout is the most open-ended DLC yet, and allows you to explore an entirely new and expansive gameplay area any way you’d like. A completely new questline allows you uncover the town’s hidden secrets, and wield powerful new weapons like the Double-Barrel Shotgun against the swamp’s dangerous, and deformed, denizens. So venture to Point Lookout, if you dare. Just pray it’s not a one-way trip.</blockquote>I hate Tobar the Ferryman so much. Look out for tons of reviews in the near future.

Thanks to Kilus.
 
Let's have a release party !

worst_group2.JPG


:freak:

Can't wait for the tidal wave of 10/10 reviews.
 
Can't wait to see fallout wikia with the information for it. I hope the new gear and perks I'll get from Point Lookout are good.
 
OMG! Itz out already?? It waz so quick i cant believ it!!

Bethesda thank you sooooooo much! Ur awesom!!
 
Per said:
<blockquote>Buy a ticket and hop onboard the Duchess Gambit, as Tobar the Ferryman takes you to the strange seaside town of Point Lookout. What secrets does the dilapidated boardwalk hold? Who lives in the sprawling mansion? Why is the Punga Fruit so important? And what horrors lie in the depths of the murky swamp? Point Lookout is the most open-ended DLC yet, and allows you to explore an entirely new and expansive gameplay area any way you’d like. A completely new questline allows you uncover the town’s hidden secrets, and wield powerful new weapons like the Double-Barrel Shotgun against the swamp’s dangerous, and deformed, denizens. So venture to Point Lookout, if you dare. Just pray it’s not a one-way trip.</blockquote>

Good work Beth, that wouldn't have reminded me of Fallout if it was copypasted on the back of some mediocre horror FPS's box. :clap:
Oh wait, never mind...
 
I'm wanting to get this for the sense of completion since I do like being up to date on Fallout lore in the context of the game itself and not just a Wiki, but I'm really finding it difficult to care now that my Neutral, Evil and Good characters are all maxed out at level 30.

Do they expect me to start new characters and play through this? It's almost as though they really don't expect players to hit the level cap even though it's pathetically easy to do so, especially on Very Hard which is the equivalent of any other RPG's normal mode.
What's the point?
 
It's the only thing that distinguishes the general gameplay experience in Fallout 3, the methodology involving the murder of things since that's the only lasting feature the game provides, the game is supposed to continue once you've finished all the quests and side-quests and whatnot, unlike the original Fallouts which were essentially all about interaction, killing or not, with premade fleshed out NPCs and what not.

Fallout 3? Kill shit once you've exhausted all material while exploring boring pseudo-dungeons with prefab cells and noticing minuscule differences in aesthetic between them.
Then reaching level 30 and giving up because there's no motivation to continue or even get new weapons.

This DLC defeats itself in purpose.
 
Eyenixon said:
I'm wanting to get this for the sense of completion since I do like being up to date on Fallout lore in the context of the game itself and not just a Wiki, but I'm really finding it difficult to care now that my Neutral, Evil and Good characters are all maxed out at level 30.

Do they expect me to start new characters and play through this? It's almost as though they really don't expect players to hit the level cap even though it's pathetically easy to do so, especially on Very Hard which is the equivalent of any other RPG's normal mode.
What's the point?

I know how you feel... I've downloaded it for the same purpose, amd after playing for an hour, there's little that reminds me of fallout. One welcome addition is that if you play it on Very Hard it is actually a challenge, and despite never dying through the main game, was nailed once or twice out of nowhere on Point Lookout.

By rednecks. With axes. *sigh*
 
No, no, no such luck for them, but as we all know, mutated inbred hillbillies have a monstrously high Brawling skill.
 
if just the chinese would have known about those "hillbillies" the US would not had such a easy time in the chinese-american war with the powerarmors ...

I mean they sure used all kind of fancy military weapons, like gaus miniguns, rocket lunchers, laser weapons, pulse and what ever else ... but did ever one single chinese general got the idea to attack them with AXES! or SHOVELS!. No obiuosly not.
 
Finished the Main Quest.

I honestly don't know what to make of it but it was definitely very average in the long run.

A swamp could be interesting in Fallout but Bethesda does it in a way that is so uninspiring that they shouldn't have bothered with it.

Of all their Fallout 3 stuff, including the main game, The Pitt came somewhat close to the Fallout spirit, while DLCs like Operation Anchorage and the upcoming Mothership Zeta stray the furthest from it.

Broken Steel and Point Outlook are somewhat in the middle, with Broken Steel somewhat closer to The Pitt and Point Outlook leaning towards O:A and Mothership Zeta.

There is promise but it never lives up to it even though some of the voices in this one convey emotions.

Man, I really hated Desmond so much after a while that I did not have much second thought about killing him when I got the opportunity.
 
rcorporon said:
Oh Christ... I forgot about Mothership Zeta...

We're all doomed.

On a different note just completed the main quest (found out if I no-clipped under the map at the point I crashed I could get round it) and it was a bit meh.
It could of been interesting but the execution was bad as usual. Desmond and his arch nemesis had an interesting angle going for them but it was too short. These characters weren't fleshed out. I think there was meant to be some moral ambiguity but frankly I didn't care for eather character.
Also Desmond's accent kept slipping.

The hallucination sequence was weak. If they had had a lot of funky stuff going on it would of been good but a ghostly saw and some needles and thread (there are a few other bits) don't really cut it in the mind-fuckery department.

Double barreled shotguns cool and I exchanged my modded lever rifle for the DLC lever rifle as it looked better.
 
Personally, I thought the halucination sequence was a high point of Point Lookout. While the Main Quest should have been longer and they should have given us some new articles of clothing that were actually interesting. Many of the quests were entertaining, and it really helped to chant, "This is a spinoff" whenever I had a chance.
 
"Tribals are much more dangerous than opponents in the Capital Wasteland because they do far more damage to the player due to an object effect in the DLC causing the aforementioned weapons, when wielded by tribals or swampfolk, to do an additional 35 points of unresistable damage per hit. "
 
the explenation is that swamp tribilias managed to use energy axes and proton double sawed of shot guns which are better weapons against power armors then the enclave ever could hope for to develop ...
 
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