question about maps

Lich

Water Chip? Been There, Done That
I modified arcaves map (part of arroyo) and want make from it new location, so i put it to part of den city by change entrances in city.txt

Code:
[Area 01]                ; The Den
area_name=Den
world_pos=473,272	 ;573,222
start_state=On
size=small
townmap_art_idx=-1
townmap_label_art_idx=-1
entrance_0=On,-1,-1,Arroyo Caves,-1,-1,0

Now when i enter den strange things happend on map (some part of tiles, walls and scenery disappear) and exit grids.

Ok i could also just save arcaves as denbus1 but does is possible to do it this way?
 
Hello Lich.
I think it's normal exit grid failed.
You replace the first entrance, the 0 one by the arroyo cave.
So it takes arroyo caves exit grids who go nowhere in the den.
I think you must process by step.
(it's what I do)
Try to put your entrance at the end of the existing one
like this:

[Area 01] ; The Den
area_name=Den
world_pos=473,272 ;573,222
start_state=On
size=Large
townmap_art_idx=160
townmap_label_art_idx=372
entrance_0=On,124,293,Den Business 1,-1,-1,0
entrance_1=Off,256,334,Den Business 2,-1,-1,0
entrance_2=Off,-1,-1,Den Residential 1,-1,-1,0
entrance_3=On,1,-1,Arroyo Caves,-1,-1,0
and create a new exit grid in your den which go to the cave.
I've not actually made exit grid, , i'm on it.
So I'll say you what i'd have understand about it.
A last thing, the 2 numbers in red:
entrance_3=On,-1,-1,Arroyo Caves,-1,-1,0
represnet the position of your triangle in the city map.
The city maps are 450x450 pixels long so
entrance_3=On,400,400,Arroyo Caves,-1,-1,0
Your triangle for cave entrance 'll appear en the bottom right part of den map
110,50, on the lower left part, etc,etc,etc...
Don't forget to change the name in the maps text are if not, you will see arroyo cave in the den entrance map.
here is my tutorial if you want to throw an eye ;)
or the directory of the file to change:
.../data/text/french/game/MAP.MSG
open it and correct the arroyo cave name map.
here are the 3 levels i think of arcaves:
# 03: Arroyo Temple, ARCAVES.MAP
{209}{}{Temple: foyer}
{210}{}{Temple: couloir}
{211}{}{Temple: sanctuaire}

try to change in this:

# 03: Den caves, ARCAVES.MAP
{209}{}{Temple: foyer}
{210}{}{Temple: couloir}
{211}{}{Temple: sanctuaire}
 
ok i found where was problem, i leaved roof from cave tiles so it look like strange hole in walls and scenery. So this trick work, just give entrance_0 as arcaves and when you enter den, you are inside arroyo temple. Second problem with exit grids, i probably mark all grids to second floor, so i cant go outside world.

It only dont work in arroyo, where entrance_0 is always artemple, so its need to save other map as artemple name to begin in other map. But to other towns is only need to change city.txt file.
 
Lich said:
It only dont work in arroyo, where entrance_0 is always artemple, so its need to save other map as artemple name to begin in other map.

Or you can change it by using Timeslip's sfall. There is a line there to change the starting map.
 
I don't manage to do this Mib...
Don't know why.
And I notice another thing, when I've made my secondary map in ex arroyo (start map alway arroyo temple but reskined).
I use the next entrance after the 0 one so entrance_1 and change the name.
Code:
entrance_0=On,225,225,Arroyo temple,-1,-1,0
entrance_1=On,380,80,champs,-1,-1,0

champs correspond to a new created map:

[Map 151]
lookup_name=Champs
map_name=benbrahm
music=17arroyo
ambient_sfx=gntlwin1:25, gntlwind:25, animal1:20, animal:20, gustwind:5, gustwin1:5
saved=Yes

and it call my new part of map "village"
But "village" correspond to ex arroyo village name in french...
I've change the description of arroyo village in the map.msg in data/text/french/game/

Code:
# 04: Arroyo Village, .MAP
{212}{}{Champs}
{213}{}{}
{214}{}{}

But nothing change...
Always called village.
Strangely I've managed to chang arroyo temple in campement but not for village...


Any idea?
Thanks

Brother Soifran
 
What I meant was, if you use sfall then you can have any starting map other than artemple.map. Find this:

;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;StartingMap=

I have no idea why you are having this other problem, although I am having the same issue with one of my maps.
 
Yes, strange effectivly...
Thanks for your answer Mib.
May be this week end I 'll try to find why changing start location doesn't work with me...
I go to finish to believe that french modder are doom ?
Why am 'I the only whith all this kind of troubleshooting?
I'm modding with US patch ...
I had seen this command line in the timeslip's sfall but when I've tried nothing happen...
I remember that the game crash at launching.
I'll retry this.
Another thing.
I must fix a mistake about picture of city when you enter on it.
The Zero point is on the bottom left :)
Not on the upper left ;)
Picture made 450*450 so if you want a part of map in the bottom left, you must type in city.txt of data/data/ folder put a value between 0,0 and 225,225
For a location on the upper right:
225,225 and 450,450 ;)
Schuss

Brother Soifran
 
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