Well, i'm not sure if anyone's reading this part of the forum anymore given the current wave of FO3 mania, but here goes anyway:
After spending some time reading through the vast amount people are posting about FO3, one point that i've noticed crop up a few times is the serious lack of radiation in - now - in all 3/4 FO games.
Does anyone else think this is absurd in a game that takes radiation as one of it's central themes?
So what i'm wondering is:
1) To increase rads given, is it simply a matter of editing the spatial scripts in the various applicable maps (such as Gecko reactor) and upping the number? Is this alot of work? (i'm a noob scripter)
2) is it possible to attach a script to a critter to make it radiate the player if they get within a certain distance?
3 is it possible to have the player take x number of rads for every square they travel on the world map?
4) is it possible to set PA and APA to give a rad resist bonus as suggested earlier in this thread?
5) Is it possible to have NPC's take the rads also?
After spending some time reading through the vast amount people are posting about FO3, one point that i've noticed crop up a few times is the serious lack of radiation in - now - in all 3/4 FO games.
Does anyone else think this is absurd in a game that takes radiation as one of it's central themes?
So what i'm wondering is:
1) To increase rads given, is it simply a matter of editing the spatial scripts in the various applicable maps (such as Gecko reactor) and upping the number? Is this alot of work? (i'm a noob scripter)
2) is it possible to attach a script to a critter to make it radiate the player if they get within a certain distance?
3 is it possible to have the player take x number of rads for every square they travel on the world map?
4) is it possible to set PA and APA to give a rad resist bonus as suggested earlier in this thread?
5) Is it possible to have NPC's take the rads also?