I always found it a bit silly that every super mutant or radscorpion or whatever you fought had the same amount of HP (at least in Fallout 2).
OK, you did have certain sub categories like baby this, though that, nasty whatever. But even those had the same hp as the others in that sub category.
My suggestion would be something like this. You enter a random encounter with 6 raiders for example. The minimum hp's for a raider is 50 and the max 99. The computer chooses randomly how many hp each raider gets. You could even get different experience for each one. For example if he had between 50 and 59 hp you would get x-amount of experience. If he had between 60 and 69 it would be x+y. Between 70 and 79, x+2y etc.
But only during random encounters because otherwise a gaurd in a town could have 40 hp the first time you come there, the second time 60 and the third 50 and that would be quit silly.
OK, you did have certain sub categories like baby this, though that, nasty whatever. But even those had the same hp as the others in that sub category.
My suggestion would be something like this. You enter a random encounter with 6 raiders for example. The minimum hp's for a raider is 50 and the max 99. The computer chooses randomly how many hp each raider gets. You could even get different experience for each one. For example if he had between 50 and 59 hp you would get x-amount of experience. If he had between 60 and 69 it would be x+y. Between 70 and 79, x+2y etc.
But only during random encounters because otherwise a gaurd in a town could have 40 hp the first time you come there, the second time 60 and the third 50 and that would be quit silly.