NPC's action & MrGames
NPC action in realtime combat should be different then the old fo games, but as i mentiont before, they need high AI to react "smart" in realtime combat if not we will have "kamikaze pigs squat"...hehehe

Ok, the problem is how they will react smartly? how come they not bothering you instead helping you, right? My suggestion is to put "quick order" (by using quick button) for you squat (NPC)...say let's took it from SQUAT 3 design, sierra. Let me explain:
in realtime combat we only focus on our hero reaction, your NPC is a different man, and you can't give your full attention on them. But without order or leadership they will react "unlead" on shoot everywhere or maybe run everywhere which maybe will give you a hard problem and annoying. So how about giving them quick order? This quick order include formation, special order, personal order and etc.
a/ formation: combat formation is needed for keeping your NPC run away or run everywhere, and formation is also needed so your combat strategy will more affective. I hope they allow you to set your own formation, beside their common formation (common formation=formation from BiS or already there in the game).
b/ special order: is like what J.E.Sawyer said. That you can give continous and link order...imagine you want to bust a geng in one room and they heavy armed. You set a bomb on the door, and order vic to guard your back meanwhile marcus will open fire when the door blow up and sulik will start attacking from back door....ermm something like that.
c/ personal order: is an order to each of your npc, like quetioning their healt condition, order them to run away and use stimpack, order them to lie down or hide somewhere, etc...
The problem of this idea is: how many order will be put in the game? That is something to be think of.
and lastly for MrGames, in your last message (12), you said ...to take away turn-base is to create non-fallout games...and something about their creator and all their games are turnbase, right? well look again, will you. Their newest project will be set both realtime combat and turn base combat. And as i said before, action is only one elemen of RPG (fallout)...don't judge something before you see it! I don't say that turn base is bad (i like fallout combat design), but you also need to give them chance to realtime combat...couse many new possible can be added there. And i think fallout strong not becouse it's combat design but becouse of their non-linear story & problems (for me fallout is the most non-linear game yet. There are huge posiblility there) and also i like it's open-ended end.
