revive fallout?

razvan252

First time out of the vault
hey all im new here :).
ok so about 3 days ago i found this engine: 3dgamestudio.com
and did some lite c tutorials ever since. seems its rather simple coding with great results
i think it has potential for creating the game i always wanted, something like fallout 3 van buren. is anyone interested in joining? (ive already started making the camera and such.) who knows if we get something good we might even have an indie.

im no 2d artist, but ive made the interface in paint:
http://img143.imageshack.us/my.php?image=interfacelc2.png

might not be the best but i did what i could. opinions?
 
FIFE have progressed a bit further, you could get in contact with them and offer your services. Look in the modding forum.
 
yes i know, ive even tried the engine. but as i said this has mp, 3d models, and really easy coding. so its kinda the same thing except i have to choose between python and lite c.
 
yeah i know it looked awesome, but the code isnt availabele, or tools for that matter. The only way to make another fallout game(from the fallout feeling point of view, bethesda would die before letting anyone use intelectual properties) is make/use an engine. cmon any 2d artists?? :)
 
gui.png


Ugh, bored :)
 
wow thank you. 2d artists plss join me :D
btw, im "ripping" the buttons and coding it so they just will need replacing.
 
wow that looks nice. can you do a version without hp/ac numbers and no status, and instead of pip add pda pls?(cant use anything fallout related)


Thank you :)
 
So you're making a whole new game? Well now I'm getting really interested.

Btw, gonna do the GUI changes tomorrow, bit tired atm
 
razvan252 said:
wow that looks nice. can you do a version without hp/ac numbers and no status, and instead of pip add pda pls?(cant use anything fallout related)


Thank you :)

Since when dose beth own the rights to HP?
 
I tried to make one too... It's not done and was just trying some stuff. The second one definately needs more work.

fowipui1.jpg


fowipui2.jpg
 
So you're making a whole new game? Well now I'm getting really interested.

Btw, gonna do the GUI changes tomorrow, bit tired atm

well, as ive said fallout games as we know them are dead. i dont know about you but i loved oblivion but thats it. i hated even the bow in that game so adding guns will really suck. so i really am not looking fwd to f3. graphics?"enhanced version of oblivion"? how many pcs will i need? besides i really couldnt care less if F3 it was 2d but had the real fallout feeling. so to revive it we need a new engine that has everything. and as i see it 3dgamestudio is the best for that. it has mp, huge community and coding was never so easy. i dont know how far this will go on making a full game but im telling you this: im going to try and code most of the stuff, and nothing will stop me :)

Since when dose beth own the rights to HP?
no but they do to pipboy and other stuff. plus the numbers will be coded so no need for them

by the way could you pls do a yellow wheel like thing near the log so you scroll up down or even better some small up/down buttons?
also something like this would be nice for the screws: http://biorust.com/tutorials/ps-screwsandrivets/step10.jpg
maybe a little worn out/rusty
 
Damn I forgot to save the .PSD when I closed the computer yesterday * INSERT CURSING HERE *. :evil:

Well I'll try to edit the .png picture I've got, but there's going to be small changes.

EDIT: Ok there's going to be whole new look for some things.

EDIT2: Done:

ui-1.png
 
wow that looks cool. hmm could you make by any chance the red part something like dark metal? when the ap are lower they will need to be dark ish o some other color. also the right "addon" of the log doesnt look right could you do some small green arrows? btw any suggestions how will the "pressed" buttons look like?

the scratches and stuff on the metal look great!
 
Ignore the interface. It's not important. I haven't seen your 3D "GameMaker" (it seems rather expensive), but I believe you should first start by loading some models and a testing map, rather than building GUI, because that's easy, boring and shows no actual work.

Try something more convincing :-)
 
yes i know i decided to use paint stuff and replace later. for now its good. btw i already have a simple map. how do you think im working on the camera(thats done) and movement. and its not expensive unless you want to sell. its free
 
Yip, Karel is right. Displaying a GUI-widget containing a background image isn´t that hard.

But creating game formats, loaders, gamestat managers, ai, sound managment, ruleset interaction etc. etc. is.

You can grab whatever engine you like (Irrlicht, Ogre, Panda3D - to mention some free engines) and produce some dummy content within a few days - even if you do it on your own. But creating a system which is flexible enough to let several people work on it is a very difficult task - and time consuming.

What you are doing ATM is just prototyping the gui system of the chosen engine.

Saying that an engine is capable of feature X, Y and Z doesn´t mean anything - you have to prove that you are able to work with these features.

I´d suggest that you form a team which does some basics beforehand (creating designdoc and rough roadmap, setting up infrastructure for the team like wiki, version control, IRC channel etc.). Otherwise you´ll end up in playing around for a few days and chancel the project sooner or later because of the lack of proper organisation.

Believe me, I know this feeling of enthusiasm when discovering a new gadget - but this won´t last for ever ;-)
 
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