nemetoad said:
Good points. However!
FIRST, You would need a Vault or another source of Vault-tec brand technology for a GECK to be useful. They're designed for Vault dwellers only, after all... so what, it's supposed to magically manifest new tech advancements similar to the ones Brotherhood of Steel would provide?
Second, the major issue during Fallout 2's beginning wasn't really infertile ground, but a draught. A draught means they're either running low on water (which is ironically similar to "running low on clean water" which was the problem of Fallout 3 solved by the GECK) or they're getting too much sun, which like it or not a civilization cure-all wouldn't fix. Unless it has an anti-sun feature. Also, if the problem IS infertile ground... two solutions: 1, a make-shift irrigation system. If that could be figured out pre-colonial time period, people being taught by someone with a lot of access to knowledge would be able to figure it out too. 2, manure helps with the fertility of land. Why not use Brahim-dung? Also, if the problem is disease spreading or something, then... again, GECK isn't going to be useful
Well, HOW would they know ? THEY THINK it is usefull, and i am not going to disagree instantly. If they would have gotten it,before enclave comes, they would have had to send chosen one to find instruction how to use it. But it will work on itself. No need for other vault-tec items, besides a holotape reader.
And where do they get the water to irrigate from ? they are in high ground. There are no rivers nearby, not ones they could use.They cant use the well, they need it for the drinking water.
Manure might help, but they HAVE probably tried that too,they are farming, and manure is not as effective as industrial fertilizers. If the land is still infertile, then sending someone to get help, even if its in form of a "magical" GECK, makes sense. To them. And even to me.
nemetoad said:
THIRD, Nothing was stopping the Arroyo tribal members from building better shelters. Take Junktown for example: Everything in the town is supposedly built from scratch, scavenged from surrounding areas. THey could have done that without a GECK and even make decent housing! Also, consider two things that you see in-game: Temple of Trials and the giant shiney rock statue of a head. Both mean they know how to actually construct things out of stone, whether it be statues or giant statues, which means they could have built houses before considering even needing a GECK. Once again, there were alternative solutions.
The temple of trials was there before they came, a pre war building.
And ToT was added because Interplay demanded it, not because the team wanted to. It is not a good example.
If you read my post, i did say shacks would make sense. Some houses. And that would be level of Klamath,junktown or even Den. No electricity or other signs of advance,possible farming to take care of own needs, almost no real medical knowledge (junktown had a farm and a doc , but he used to sell human parts for bob, so his medical background is atleast dubious)
nemetoad said:
FOURTH, NCR got developed with the help of traders and Brotherhood of Steel...without a GECK. True, if Arroyo depended on traders and personal advancements, they would not get to the same level as the NCR. They would, however, get to a point better then, say, Junktown. Or the Hub even, depending on if they did branch out on trade relations.
How is junktown that much more different from klamath ? Only difference is, junktowners build their houses and shacks. Thats it.
And arroyo is in somewhere oregon ?, where it seems that there are less survivours, or less vaults. 1 original vault. 2 old ones, that were in Fallout.
So hub level is not granted, as there are less people to trade with.
NCR became to be , thanks to Tandi and vault dweller. Without her, NCR couldnt have formed, because there wouldnt have been a leader capable of that. Without vault dweller, the khans would have destroyed it before it formed. Brotherhood was the reason WHY they are so "advanced", not really why NCR formed, albeit the tech did help it to form to the "superpower" of wastes.
nemetoad said:
So all in all, considering Arroyo's dilemma that led to a search for the GECK, the GECK feels more like a lazy solution to me...just like it feels like a lazy solution in Fallout 3 to most people.
The GECK would be USEFUL, but barely. The most useful components would be the data and ground fertilizers. There's no need for seeds because apparently they acquired some already, and there's no need for sand-crete because they apparently have access to better building materials(see: Temple of Trials). The data is, again, useless unless you have technology that is involved with the data. That would require either a good amount of traders, or a lot of trekking away from Arroyo to get proper tech. Again, if the problem is a draught, this isn't going to help.
Again, Tot was PRE WAR. And i adressed it, they DO NOT know it is complicated device, as THEY think its magical. And they would haev had to send the chosen one to find instruction, from VC for an example.
But it is more than just basic fertilizers and instructions. I HAS A fusion power GENERATOR inside it, clothes replicator, AND VERY powerful fertilizers. (that supposedly can make moon able to grow crops. ) And it even had force field schematics in it. It is not just bunch of seds and low tech fertilizers. If used properly, it would have led to VC level of techology. It even had the instructions on how build houses.
nemetoad said:
Also, farms aren't needed as much as you think. Fallout 1, Junktown was sustained only on trade. No farming. Most towns in Fallout 3 are sustained by the same thing. One gets food via cannibalism. Another... apparently nuka-cola, which of course makes no sense. In an area where scavenging is more favorable, I doubt there will be much farming. The ground's blighted and arid, hardly ideal conditions for farming. ALSO, only Megaton was around for the longest time... it's only like 40 years before the game when Rivet city formed, and who knows for others? Most people probably came from Vaults or areas outside the DC area. Maybe Caturbury Commons trades with people outside the DC area too? It's never mentioned or seen, but it could happen. I mean, if a Chosen one can go from Oregon to halfway through California without any problems , I'm sure people with the proper skills and equipment can cross larger distances....
fallout 3 makes no sense. You cant claim that they trade with people, because there is noone to trade with, you are ssuming that there are other settlements nearby,that are willing to trade . You cant scavenge for 200 years. And even if junktown doesnt have farms, HUB does, so does shady sands. Almost every place has farms in Fallout 2. DC would logically have more vaults. That means more GECKS. That means, advanced settlements. Even if just tribals can farm, why dont the vault dwellers know it, why cant people figure it out. DC isnt the MOON. You should be able to grow things with GECK. It makes no sense.
And the game doesnt mention anything about outside places, it doesnt explain ANYTHING.