Wasteland Stories
Mildly Dipped

Another year has passed and RPG Codex sums up the results in an "A year in Review" article. A significant part of it is devoted to Fallout 3.<blockquote>It seems Bethesda likes all things nuclear. By shooting at abandoned cars, you'll be able to provoke small nuclear explosions. One of your weapons (called "Fatman") will use nuclear bombs as ammunition. The game also has its own Fargoth, but this time it's a whole city! Creatively named "Megaton", it was built in (or around, if you prefer trusting Desslock to believing Pete Hines) the crater of an unexploded bomb. And you can bet your vintage Ink Spots collection that the magnificent example of choice given to the player (you can explode the bomb, or NOT!) will be mentioned a hundred times in the game's previews to come. The screenshots we've seen contain almost exclusively bloom; the teaser we've watched was uninspired at best. (The magnificent concept art we were shown turned out not to have anything to do with the game.)
All in all, it seems that Bethesda vaguely know which direction they should take to stay true to the original game, but unfortunately it also looks like they're failing at doing so. For example, perhaps they heard someone somewhere praising Fallout for exploring the „shades of grey” approach to morality, so... (if you trust a recent interview with Hines) Fallout 3 will have Good Folks and Bad Folks, but the player will be able to stay neutral!</blockquote>2007 - A Year in Review.
All in all, it seems that Bethesda vaguely know which direction they should take to stay true to the original game, but unfortunately it also looks like they're failing at doing so. For example, perhaps they heard someone somewhere praising Fallout for exploring the „shades of grey” approach to morality, so... (if you trust a recent interview with Hines) Fallout 3 will have Good Folks and Bad Folks, but the player will be able to stay neutral!</blockquote>2007 - A Year in Review.