Yes, the campaign doesn't make use of scenery spawn entities.
Your idea cannot work as you expect because:
1. Entity of ScenerySpawn type spawns only entities of Scenery type, thus you cannot spawn entities of different type, such as containers,
2. Spawned entities of Scenery type are not processed by "set object script state" trigger action thus they cannot be "turned off" (sequence whose name is "Off" will never be used) and thus the only used sequence is "Default". Following entity types can be "turned off": StateScenery, StateBreakable and traps (example: pneumatic press),
3. Spawned entities cannot be removed, even if you could "turn off" an entity and hide it, it would always remain and the occupied area would remain impassable. Pneumatic press is always ethereal thus it cannot be used,
4. Spawned entities change their direction randomly with the passing of time. To solve this problem, a sprite having one direction could be used. Also the initial direction cannot be set in scenery spawn entity in map editor, it's always reset to 0,
5. Scenery spawn entity is designed and intended only for spawning objects such as moving tumble weeds. I noticed this thanks to the "Log" function which displays warning informing that step size is not specified in currently played sequence. When I replaced previously used sprite in scenery spawn entity with "TumbleWeeds.spr" sprite then I noticed that spawned weeds are moving in randomly chosen direction. During their move with the passing of time they randomly and slightly change their current direction. When they stumble across an object they stop or even change their current direction if stumbling block isn't to wide. For example, when they stumbled across my PC they stopped, but when I moved out of the way the PC then the weeds continued they move until they reached the darkest border of the map and were removed automatically, at that time the next weeds were spawned.
It looks like the use of "Move unit" trigger action is the only and the best way for spawning entities of any type.