[Fallout 1] [v1.1]
I've played through this game a ton but there still exist elements that I am unclear about. For example:
One-Hander
"You excel with one-handed weapons--"
Excel how? Accuracy? Damage? Both? Any specifics?
Heavy-Handed
"You rarely cause a good critical--"
Meaning ... ? It doesn't affect the percent chance so it must affect how damaging they are? In what way, or by how much? The skill also raises your melee damage by 4. Has anyone derived a melee damage formula? From what I've heard X amount of melee damage adds an 1-X points of damage, but it wouldn't surprise me if it were more complicated.
First Aid / Doctor
Doctor can restore crippled limbs. Yep. Other than that the difference is ... ? I've heard First Aid contributes to how much health Stims restore but haven't been able to corroborate.
Sequence
Does sequence work how it sounds like it should, by creating a list of all combatants in order from high to low sequence and moving down it, restarting afterwards? Or does getting sequence to a certain point allow you to take multiple actions in the same time it takes other to perform one? Has anyone determined the minimum that is needed to always go first? (This would be pretty helpful for melee characters.)
I've played through this game a ton but there still exist elements that I am unclear about. For example:
One-Hander
"You excel with one-handed weapons--"
Excel how? Accuracy? Damage? Both? Any specifics?
Heavy-Handed
"You rarely cause a good critical--"
Meaning ... ? It doesn't affect the percent chance so it must affect how damaging they are? In what way, or by how much? The skill also raises your melee damage by 4. Has anyone derived a melee damage formula? From what I've heard X amount of melee damage adds an 1-X points of damage, but it wouldn't surprise me if it were more complicated.
First Aid / Doctor
Doctor can restore crippled limbs. Yep. Other than that the difference is ... ? I've heard First Aid contributes to how much health Stims restore but haven't been able to corroborate.
Sequence
Does sequence work how it sounds like it should, by creating a list of all combatants in order from high to low sequence and moving down it, restarting afterwards? Or does getting sequence to a certain point allow you to take multiple actions in the same time it takes other to perform one? Has anyone determined the minimum that is needed to always go first? (This would be pretty helpful for melee characters.)