Shamus Young, the famous blogger, webcomicker, software designer and 19th-century trapper, has been looking at character progression in games, and in his latest article declares his undying love for SPECIAL.<blockquote>There are seven core attributes in the game: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck, which spell SPECIAL. That’s clever and makes them easy to remember. Seven is a lot of attributes, but they are clearly delineated and easy to understand. There aren’t any ambiguous stats, or stats which overlap. Nebulous, personality-driven concepts like wisdom are left off the list entirely. I’ve always disliked games where things which should be emergent during roleplaying end up assigned a hard numerical value. How “wise” or “foolish” I am should be determined by the choices I make in the game, not my character sheet.</blockquote>A lot of what he writes will be very familiar to any Fallout fan, of course, and not all of it is strictly correct (like saying you can't dump Charisma in Fo1, cough). He has some valid criticism of the skill selection that echoes J.E. Sawyer, and ends with a forward look:<blockquote>It’s an interesting, varied, robust, well-balanced system. I doubt we’ll ever see its like again. Bethesda is coming out with a new Fallout title. They’re keeping the SPECIAL system, but moving the combat to real-time. Since a great deal of the original system was built around turn-based combat using “action points”, a lot of the usefulness of the original attributes and perks will be lost. But hey, who needs depth and gameplay when you have OMG LOOKIT THE PRETTY PIXULS SWEET GRAFIX!!!!!!111!!</blockquote>Is Shamus Young secretly an NMA poster?
Link: Fallout: Character System
Thanks to Bengan.
Link: Fallout: Character System
Thanks to Bengan.