A mod that re-dubs the game would be a pretty horrible idea, no way the community can produce professional-level work on that front. Pretty much all the mods that add new dialogue are hilariously uneven at best.
WorstUsernameEver said:A mod that re-dubs the game would be a pretty horrible idea, no way the community can produce professional-level work on that front. Pretty much all the mods that add new dialogue are hilariously uneven at best.
SnapSlav said:That it's better is without a doubt. Also compared to the voices we heard (over and over and over again) hearing DIFFERENT ones than FO3's was also an "improvement". Still, the actual variety in voices in New Vegas is really, really lacking.
Every companion has a unique voice actor. Awesome.
MOST faction leaders and main characters have unique voice actors. Awesome.
Everyone else?
How many voice actors are there for the Powder Gangers. Two. Maybe three.
How many woman are there? Two or three.
How many different voices are among the NCR? Half a dozen, four of which were already mentioned above.
How many ghouls are there? How many different "black men" voices are there? Etc etc...
There are only a few examples of the voices actually being BAD- that's not the problem. It's hearing the same voices over and over again that just gets irritating over time. What actual voices were bad? Well, I can think of the Powder Ganger who won the lottery in Niption, though that was more of a matter of the Oblivion Engine's facial animations not matching the emotion of the actor (small mouth, even though he was screaming). Other times that were "bad" might have been an issue of editing rather than talent (I can recall plenty of NPCs who seemed to "skip" periods when they were speaking sotheysoundedliketheyneverpausedwhichsoundedreallyodd (you get the idea)). So yeah, there weren't many BAD voice acting moments. But again, that's not what I meant. There just weren't ENOUGH different voices.
SnapSlav said:That it's better is without a doubt. Also compared to the voices we heard (over and over and over again) hearing DIFFERENT ones than FO3's was also an "improvement". Still, the actual variety in voices in New Vegas is really, really lacking.
Every companion has a unique voice actor. Awesome.
MOST faction leaders and main characters have unique voice actors. Awesome.
Everyone else?
How many voice actors are there for the Powder Gangers. Two. Maybe three.
How many woman are there? Two or three.
How many different voices are among the NCR? Half a dozen, four of which were already mentioned above.
How many ghouls are there? How many different "black men" voices are there? Etc etc...
There are only a few examples of the voices actually being BAD- that's not the problem. It's hearing the same voices over and over again that just gets irritating over time. What actual voices were bad? Well, I can think of the Powder Ganger who won the lottery in Niption, though that was more of a matter of the Oblivion Engine's facial animations not matching the emotion of the actor (small mouth, even though he was screaming). Other times that were "bad" might have been an issue of editing rather than talent (I can recall plenty of NPCs who seemed to "skip" periods when they were speaking sotheysoundedliketheyneverpausedwhichsoundedreallyodd (you get the idea)). So yeah, there weren't many BAD voice acting moments. But again, that's not what I meant. There just weren't ENOUGH different voices.
Walpknut said:I rather rpefer generic NPCs having vocies from a limited pool than they spending more money than they should on VA.
That's really backwards thinking. "There isn't an option to do it better, so let's just settle for what we've got." No form of technology advanced by thinking within the box, safe and sound within its boundaries. Media of all kinds, both practical and entertaining, changed and evolved because of thinking ahead, and wanting more. That's why innovation is referred to as "BREAKING the mold", not adhering to it. Besides, it's not like there WASN'T an option to hire more voice talent; it was simply avoided (in this case because of time/budget constraints from a CERTAIN company of uncreative penny-pinchers). Hiring big-name actors is indeed expensive, but hiring acting students for pennies so that you get a larger variety of talent and they get some experience to add to their portfolio? That's a win-win for both parties in the industry. A simple solution, and even then that's not THE solution. Stop settling and saying "I'd rather blah because I can't think of a solution", that's reprehensible.Tagaziel said:...you're not going to notice it. All named NPCs have a more or less unique voice, that's what matters.
I'm surprised you SEE any such claims (at least in this topic, anyway) where they don't appear to exist. No one's saying the voice acting is bad. Nor has anyone insinuated the game is bad. (Those who are... well... must have bad standards, or are crazy.) It's a so-close-to-perfect title with some faults that take careful observation to be able to point out. It isn't sacrilegious to call a spade a spade, but it certainly is despicable to pretend it isn't what it is.Tagaziel said:I'm surprised by claims that FNV has bad voice acting.
Back on topic then... =) I find it kinda funny that, back when I first bought FO3, I ran it on "low" settings because my PC couldn't QUITE handle it... Then, a few months later when I built my latest system, I booted up the game first chance I got, maximized settings and all..... and didn't notice much of a difference. XD I mean, water was now VISIBLE (what with the reflections "animating" it), and the details were finer, sure. But overall, it still looked the same. I never had to skip on the max settings for FONV, so I haven't had the pleasure of seeing it "look better than ever". I am eager to see how different of an experience it feels like when I play it, for the first time, with some mods tailored to the specific purpose of fixing the particular faults with the game, thus enhancing the immersion to its fullest... But only 150 hours? Pfft... You must be very busy. <_<Atomkilla said:My last playthrough was around 150 hours long. I could spare that much time again, but I want to play some other games.
However, I did improve my rig a bit since, and would like to try some mods. In a few months, 150 more hours of my life will be sacrificed for a greater good.
mobucks said:I don't understand why 5 different actors needed to say the same generic lines. That really killed it for me. 5 different actors should give you at least 5 different barks rather than just one "Patrolling the mojave blah"
I think the VA in NV was good for the most part but as for random NPC barks I would rather see text bubbles above their heads than hear that shit over and over.
mobucks said:I don't understand why 5 different actors needed to say the same generic lines. That really killed it for me. 5 different actors should give you at least 5 different barks rather than just one "Patrolling the mojave blah"
I think the VA in NV was good for the most part but as for random NPC barks I would rather see text bubbles above their heads than hear that shit over and over.
SnapSlav said:That's really backwards thinking. "There isn't an option to do it better, so let's just settle for what we've got." No form of technology advanced by thinking within the box, safe and sound within its boundaries. Media of all kinds, both practical and entertaining, changed and evolved because of thinking ahead, and wanting more. That's why innovation is referred to as "BREAKING the mold", not adhering to it. Besides, it's not like there WASN'T an option to hire more voice talent; it was simply avoided (in this case because of time/budget constraints from a CERTAIN company of uncreative penny-pinchers). Hiring big-name actors is indeed expensive, but hiring acting students for pennies so that you get a larger variety of talent and they get some experience to add to their portfolio? That's a win-win for both parties in the industry. A simple solution, and even then that's not THE solution. Stop settling and saying "I'd rather blah because I can't think of a solution", that's reprehensible.