Diablo II is still huge after all these years. I try to read threads on it, and they are so jargon filled that I can't follow what's going on. I've looked through gamefaqs, and found dozens of character set-up guides, item guides, but still no real explanation for why the game is still so huge. The only thing I can make out is that the main focus of the game seems to be aquiring rare items and making runs to certain areas, which just baffles me - after you've beat the game once or twice, why keep playing just to hunt down a rare item that makes your character a little bit better? I can understand a few people being obsessive completists, but that doesn't seem to be what's going on.
I played Diablo a long time ago, beat it in a couple days, and never had any interest in playing again. Is Diablo II just more of the same? Is there something in multi-player that really makes it addicting? I'm playing through the D2 demo now and it basically seems the same as what I remember of Diablo 1 - mobs of monsters surrounding me while I frustratingly try to click on one to attack it as it zig-zags across the screen. So someone please tell me, what am I missing? What's the appeal?
I played Diablo a long time ago, beat it in a couple days, and never had any interest in playing again. Is Diablo II just more of the same? Is there something in multi-player that really makes it addicting? I'm playing through the D2 demo now and it basically seems the same as what I remember of Diablo 1 - mobs of monsters surrounding me while I frustratingly try to click on one to attack it as it zig-zags across the screen. So someone please tell me, what am I missing? What's the appeal?