Space Marine/Warhammer 40k

The demo had four ranged weapons plus the chain sword.
Yeah, it's similar to GoW, no objections there.
What pisses me off are the idiots that think that the Space Marines and the chain sword are GoW ripoffs.
 
It didn't feel too much like Gears to me. No cover, you have more health, which regenerates not by hiding behind a wall but by plastering xenos, melee attacks are actually useful, guns are actually accurate, and shooty enemies use numbers more than cover, so no tedious, glorified whack-a-mole shoot-outs here. Could be just me, but I had more fun with an hour of Spess Mehreen than with the whole campaign of Gears 1.
 
Yeah, the lack of cover is really very different to Gears.
Space Marines plays more like an oldschool FPS than a modern TPS.
 
The gameplay is more like Dynasty Warrior, with guns, I mean bolters.

Just because it has the 'over-the-shouter' aim doesn't justify it like a Gears of War type game. It is like, saying System Shock has a crosshair doesn't make it a pure FPS game. :)

Relic should had throw in Tyranids in SM. (In the fluff, the whole UltraMarine chapter almost kick the bucket when their planet was invaded by Tyranids. :rofl: )
 
I'm not saying that it felt gears because it could aim over the shoulder, I'm saying the general gameplay basically made me feel like I was playing a tweaked up version of Gears of War. Like it really feels like the devs used the Gears games as a basis for this one.

It's not the easiest thing to put into words, but it feels like gears a whole lot more than "because it's a TPS where you aim over the shoulder".

Who the fuck aimed, anyway? the guns felt weak as shit and the chainsword just utterly ripped the shit out of the orks.
 
Are you really sure you played the same Warhammer 40k: Space Marine game?
I really don't know how you could make the bolters feel more powerful.
Then again, you thought there was only one weapon. I think the default weapon was the bolt pistol, and yes, that one feels weak compared to the bolter.
And of course movement and shooting feels like Gears of War. It's a freakin' TPS with huge armored men!
They can't jump around like ballerinas.
But the gameplay-mechanics (lack of cover, especially) are more like Heavy Metal: FAKK 2 than Gears of War, in my opinion at least.
Yes, it feels somewhat similar to Gears of War at some points, that's only natural.
But calling it a GoW reskin is simply wrong.
 
So, I had the day off & thought i'd use it to try WH40k:SM... Finished the game on normal difficulty in 6 hours. That's short. Too goddamned short!

Good:
- You feel badass.
- Jetpack + warhammer = CREAM PANTS. I have never ever felt so badass in a game before. "out of fuel" are now the most dreaded words I've heard said in a game... :( I need a warp powered jet pack. (and no, doesn't actually run out of fuel btw, just a reason for you to lose your jet pack)
- Squad mates aren't totally useless (but they are indestructable btw).

Bad:
- Short.
- Pathing issues for AI. Some really dumb shit seems to happen from time to time.
- Too short.
- Cut scenes etc often have Titus wield crap you didn't even bring...
- Really ridiculously short.
- End fight is a bit button mashy and looking for the right key signal kinda distracts from the nice face beating.
- TOO FUCKING SHORT! I WANT MORE!
 
Hassknecht said:
Six hours? HERESY!
So I guess I'll wait until it gets cheaper.
Supposedly there's some free goodies going to be released (rather than payable DLC).

For what it's worth, I've played the multiplayer for 8+ hours now & I'm level 28 or 29 (out of 41). To give you an idea of how quickly the goodies unlock.
 
I decided to grab the game after all, and, well, it's good. Not incredible, but darn fun. I completely agree with SuAside and The Cynical Brits; I rarely felt as powerful in a video game. Hordes of baddies break themselves on your attacks (but at Hard you are squishy enough that you still need to be careful not to let them surround you), the character feels ponderous, the weapons hit hard and sound great, and the executions are suitably stylish and gory (I like the one where Titus grabs an Ork, puts him on the ground, then crushes it's head into paste in one kick).

Also, I am tempted to add this wallpaper; http://cache.gawker.com/assets/images/kotaku/2011/08/coverforweak.jpg

If you look closely, you can see the Guardsmen adopt the exact same pose as the player in games like Gears or Mass Effect 2. Relic can rightly mock this overused trope; pummelling stuff is a much better way of regenerating health than standing 10 seconds behind yet another conveniently placed chest-high wall.

EDIT: said free goodies are a 4-player co-op released in about a month, which I think uses the same campaign, not certain.
 
Ilosar said:
EDIT: said free goodies are a 4-player co-op released in about a month, which I think uses the same campaign, not certain.

Sounds like some kind of Horde mode from what I've read. Oh wait lets call it Invasion mode instead to honour UT2004 doing it first and kick GoW while it's still down. :P

Pfft, cowardly guardsmen in that wallpaper. Real Guard charge forwards... or at least mine do. Never lost a close combat so it must work.
 
Wintermind said:
Didn't Epic make UT2004?

Yeppers, it was more a dig at GoW than Epic though. I know they made both games but it's always irked me slightly that Invasion never gets much of a mention nowadays in that style of gameplay.
 
I've never heard of it, but I've never really been much of a PC gamer. GoW did okay with Horde but it probably did get a little blown of proportion. Wave defence is fun and they managed to get it nice because there wasn't shit like it out for the masses.
 
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