Corpse
Mildly Dipped

1- Was wondering if there is a utility (other than JS sprite creator) that lets you add new sequence lists and animation lists?
Have been playing around with Redviewer49_3_1 but that function does not appear to be usable yet.
Reason I ask is because I have been trying to add new attacks to the behemoth and the tankbot, also I have been trying to fix the armoured mutant sprite which is missing the sound from its heavy weapon single mode attack, and would like to add new attacks on most character sprites to enable burst and full-auto mode on pistols, give a third fire mode to smgs and rifles, etc.
2- How do you assign sound effects (walk, run, attack) to a new critter?
I noticed the cyborg general has its own sound effects set; while its attacks seem to work properly it seems to default to the normal (humanoid) set for walk, run and breathe.
If I change its race from Unique Humanoid to something else like unique other, or one of the vehicle races, its walk, run and breathe sounds dissapear altogether but its attack sounds still work.
Is there a way to assign a specific sound effect set to a new critter or is this data hardcoded?
Thanks in advance!
Have been playing around with Redviewer49_3_1 but that function does not appear to be usable yet.
Reason I ask is because I have been trying to add new attacks to the behemoth and the tankbot, also I have been trying to fix the armoured mutant sprite which is missing the sound from its heavy weapon single mode attack, and would like to add new attacks on most character sprites to enable burst and full-auto mode on pistols, give a third fire mode to smgs and rifles, etc.
2- How do you assign sound effects (walk, run, attack) to a new critter?
I noticed the cyborg general has its own sound effects set; while its attacks seem to work properly it seems to default to the normal (humanoid) set for walk, run and breathe.
If I change its race from Unique Humanoid to something else like unique other, or one of the vehicle races, its walk, run and breathe sounds dissapear altogether but its attack sounds still work.
Is there a way to assign a specific sound effect set to a new critter or is this data hardcoded?
Thanks in advance!